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		<title>Fantasy Grounds Forums - Paid Creations</title>
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			<title>5E Invisibility Reworked</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87467-5E-Invisibility-Reworked&amp;goto=newpost</link>
			<pubDate>Mon, 01 Jun 2026 21:37:10 GMT</pubDate>
			<description>Invisibility Reworked changes how invisible creatures are handled for players in Fantasy Grounds Unity. 
 
By default, Fantasy Grounds can apply the...</description>
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<div>Invisibility Reworked changes how invisible creatures are handled for players in Fantasy Grounds Unity.<br />
<br />
By default, Fantasy Grounds can apply the Invisible condition for attack automation, but the token itself may still be visible to players unless the GM manually hides it. This extension makes invisibility behave more like actual table visibility: creatures with the Invisible condition are hidden from player characters.<br />
<br />
The extension checks the active/player-controlled character for effects and senses such as See Invisibility, Truesight, and similar visibility rules from abilities, spells and items. If the character can see invisible creatures, those tokens become visible to that player. If they cannot, the invisible tokens remain hidden. Even on the combat tracker.<br />
<br />
This is intended to reduce GM micromanagement and make invisible creatures feel more natural during play... And of course some fun and interactive roleplaying experiences for your table.<br />
<br />
<a href="https://forge.fantasygrounds.com/shop/items/3145/view" target="_blank">https://forge.fantasygrounds.com/shop/items/3145/view</a></div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?111-Paid-Creations">Paid Creations</category>
			<dc:creator>Melborne</dc:creator>
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