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		<title>Fantasy Grounds Forums - The House of Healing - Fantasy Grounds</title>
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		<description>Customer support
The place to find help for technical problems running Fantasy Grounds</description>
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		<lastBuildDate>Fri, 24 Jul 2026 18:21:47 GMT</lastBuildDate>
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			<title>Fantasy Grounds Forums - The House of Healing - Fantasy Grounds</title>
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			<title>FGU v5.1.13 launcher unusable after update</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87833-FGU-v5-1-13-launcher-unusable-after-update&amp;goto=newpost</link>
			<pubDate>Fri, 24 Jul 2026 17:27:34 GMT</pubDate>
			<description>Windows 11, NVIDIA T1000. Updater build 737 completed and verified file integrity. On every launch, Launcher.LauncherMain.Start() throws...</description>
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<div>Windows 11, NVIDIA T1000. Updater build 737 completed and verified file integrity. On every launch, Launcher.LauncherMain.Start() throws NullReferenceException. This is followed by TMPro.TMP_Settings.get_defaultStyleSheet() null-reference errors and then continuous exceptions in Launcher.LauncherMain.FadeLoading(). The launcher displays repeated “Button” labels and cannot be operateWindows 11, NVIDIA T1000. Updater build 737 completed and verified file integrity. On every launch, Launcher.LauncherMain.Start() throws NullReferenceException. This is followed by TMPro.TMP_Settings.get_defaultStyleSheet() null-reference errors and then continuous exceptions in Launcher.LauncherMain.FadeLoading(). The launcher displays repeated “Button” labels and cannot be operated. Please provide a hotfix or a method to change to the Previous build channel without accessing the launcher.. Please provide a hotfix or a method to change to the Previous build channel without accessing the launcher.<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68329&amp;d=1784913987"  title="Name:  af81e414-03e8-4677-ad86-7c263938e6f1.png
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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>eugenius0</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87833-FGU-v5-1-13-launcher-unusable-after-update</guid>
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			<title>Module Not Exporting All Tokens</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87825-Module-Not-Exporting-All-Tokens&amp;goto=newpost</link>
			<pubDate>Thu, 23 Jul 2026 00:42:49 GMT</pubDate>
			<description><![CDATA[So I just noticed that when I export a module, at least sometimes, and it's repeatable for the given campaign, not all tokens are exported. 
In this...]]></description>
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<div>So I just noticed that when I export a module, at least sometimes, and it's repeatable for the given campaign, not all tokens are exported.<br />
In this case it's a FrontierSpace campaign that the campaign has 179 tokens but when exported, only 31 tokens actually get exported. I can provide the campaign and module is needed.<br />
<br />
Note; All record types are selected. No specific assets are included in the lower frame of the export window.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>LordEntrails</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87825-Module-Not-Exporting-All-Tokens</guid>
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			<title>webm scale display issue on first open</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87823-webm-scale-display-issue-on-first-open&amp;goto=newpost</link>
			<pubDate>Wed, 22 Jul 2026 16:58:20 GMT</pubDate>
			<description>I love animated webm files. Unfortunately, whenever I first open an asset that uses them (be it an animated image in a story entry or something on my...</description>
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<div>I love animated webm files. Unfortunately, whenever I first open an asset that uses them (be it an animated image in a story entry or something on my battlemaps), the scale is way off. I basically have to toggle them on and off to get the to scale correctly. Is there a way to fix this?</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>Hjorimir</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87823-webm-scale-display-issue-on-first-open</guid>
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			<title>Stuck Notifications Again</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87820-Stuck-Notifications-Again&amp;goto=newpost</link>
			<pubDate>Wed, 22 Jul 2026 00:57:52 GMT</pubDate>
			<description>I am in my test campaign and have 3 notifications at the top center and a Round 1 in the middle of the screen. 
Attachment 68307...</description>
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<div>I am in my test campaign and have 3 notifications at the top center and a Round 1 in the middle of the screen.<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68307&amp;d=1784681815"  title="Name:  Notifications.png
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<br />
I have attached the console logs. Hope it helps.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>PeregwynFG</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87820-Stuck-Notifications-Again</guid>
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			<title>Starfinder 1e Encounter Error</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87814-Starfinder-1e-Encounter-Error&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 14:17:24 GMT</pubDate>
			<description>When attempting to add encounters to the combat tracker it will give an error message and only 1 of the 3 npcs that should spawn show up. Tried this...</description>
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<div>When attempting to add encounters to the combat tracker it will give an error message and only 1 of the 3 npcs that should spawn show up. Tried this with multiple encounters, as an example though with:<br />
<br />
Dead Suns 1, Incident at Absalom Station<br />
2.02 Encounter: Caught in the Crossfire (Downside Kings)<br />
<br />
Error Message is: script execution error: [string &quot;SFRPG:scripts/manager_action_init.lua&quot;]:155: attempt to call field 'hasRollSpecialAbility' (a nil value)<br />
<br />
Ran into this with extensions, turned all off, and even started a brand new campaign with nothing on. Still happening.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>FlyingCodpiece</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87814-Starfinder-1e-Encounter-Error</guid>
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			<title>Rolemaster skill errors - need to rebuild campaign?</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87813-Rolemaster-skill-errors-need-to-rebuild-campaign&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 10:35:52 GMT</pubDate>
			<description>Hi Zaccheus, 
 
My campaign file is somehow corrupted and keeps giving errors concerning skill rolls. Its been a long one, atleast 15 years and now...</description>
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<div>Hi Zaccheus,<br />
<br />
My campaign file is somehow corrupted and keeps giving errors concerning skill rolls. Its been a long one, atleast 15 years and now it seems that I need to start a new one. The images are easy, but can I somehow copy the LOS files connected to the images to the new campaign? Also is it possible to copy existing characters to a new campaign? Ruleset Rolemaster Classic.<br />
<br />
Thanks in advance.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>Ernoldo</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87813-Rolemaster-skill-errors-need-to-rebuild-campaign</guid>
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			<title>Custom auto-scale to grid</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87812-Custom-auto-scale-to-grid&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 09:00:29 GMT</pubDate>
			<description><![CDATA[Hey all! I'm wondering if there's a way to manually set the "Auto-scale to grid" value, perhaps in the XML somewhere, to specify exactly what size to...]]></description>
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<div>Hey all! I'm wondering if there's a way to manually set the &quot;Auto-scale to grid&quot; value, perhaps in the XML somewhere, to specify exactly what size to add tokens to a map. &quot;Auto-scale to grid&quot; has 80% and 100%, but I've found that tokens at 100% cause glitches with visibility through walls, and 80% is a little small for my taste. 90% seems like it would be ideal, and I can manually set tokens to that size, but when setting up very large encounters, placing and then resizing them all by hand becomes cumbersome. Doable, but cumbersome. Is this possible?</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>ArcaneTheWoof</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87812-Custom-auto-scale-to-grid</guid>
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			<title>Effects not dropping at start of turn</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87810-Effects-not-dropping-at-start-of-turn&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 02:28:55 GMT</pubDate>
			<description>Never mind it seems to be working now. You can delete this post.  
 
 
Spells like Shield are no longer dropping at the start of players turn. It...</description>
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<div>Never mind it seems to be working now. You can delete this post. <br />
<br />
<br />
Spells like Shield are no longer dropping at the start of players turn. It drops at the end of the round. This test was done on a clean server.<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68292&amp;d=1784601003"  title="Name:  shield.jpg
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<br />
If I use an extension like BCEG I can get it to work using the &quot;Change State?&quot; &quot;Deactivate start of turn&quot;<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68291&amp;d=1784600898"  title="Name:  shield2.jpg
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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>JadedGamer</dc:creator>
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