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Exploration I & II Cheat Sheets

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Part I - Discover an Established Setting

Source:
Exploration Part I
To start, open the overland map of your setting in FGU, unlock it, then give it a grid overlay equal to dice numbers.

In example, divide Sword Coast Map into 6 big grids and assign each grid a number. Roll d6 and the result is your general starting area. Then zoom into the area and assign smaller grids until you triangulated a city or a town, or even an empty desert / forest.

OR Pick your starting location depending on what kind of an area you want your PC to do quests.

The rest is creating content with The Content Creation Method until you want to end your game.
Part II - Create-As-You-Go

Source: Exploration Part II
YOU CAN EXPLORE;

  • Not just wilderness, cities & dungeons but also;
  • (Who are you?) Your Character's identity & potential,
  • (Where are you?) Your Character's place in this wide world,
  • (What do you want?) You PC's goal or desire,
  • (How do you act?) Behavior of your PC and NPCs that will make your PC's life easier or harder,
  • (What are you made of?) Who your PC is while facing adversity and tactics that might be useful for Combat Encounters,
  • (What is your history?) The Story of your PC in your game world,
  • (What did you get?) Not just loot but things you and your PC learned from your experience as a whole,
  • (How is your GM skills now?) Game Mastery: Appliance of Game Rules in a ruleset.
1. RNG Approach to Exploration

You determine everything randomly, including your character sheet.

  • Use "Dice Roll" method while determining Abilities.

There are Random PC and Quest Generators listed here or in the web.

1.1. PC's Background Story


  • You can always find free resources on the web.
  • For automation in FGU, use Random Tables in resources such as Xanathar's Guide.
  • Mythic's "Event Focus: Action" & "Event Focus: Meaning" tables to add surprise to your BG story / scenes (Hit the "Create an Event" button in to be used with Freeform Association. Or just use the Full Module for automation. Here's free v1 guide.
  • OR Just determine the PC's goal with the Quest Generator in The Solo Adventurer's Toolbox.
2. Minimal Prep for Exploration

  • PC Sheet & BG Story > Main Goal,
  • Whereabouts of your PC in the world,
  • And Action! You learn the rest in the game.
After you set your First Scene depending on your PC's goal in the world, you can start improvising. Create content with The Content Creation Method just like I did in this Example without knowing anything from the start. Use any random generators to your liking.
# Tips & Tricks

## Maps

  • Start by creating ONLY the first map in Prep.
  • Don't break your session to search for maps, just make do OR prepare beforehand.

## Line of Sight

  • Play from the GM account for ease of control.
  • Use Player Vision and Line of Sight in maps for immersion, if you use pre-gen maps.

## Randomizing Maps
  • List what's in the map.
  • Roll d4 or flip a coin to see if anything will be different in the map for surprise effect.
  • 1-2 = no change, 3-4 = change and apply keywords to the elements of the map by pressing "Create an Event" button. (Read: Meaning = x, y) where "x, y" = two random words.
  • Interpret the words you linked with Freeform Association to make changes to the items in the map.
  • Apply your interpretation to the map and in Paint Mode of the Map Tool of FGU, make the necessary rearrangements, if you want.

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Updated March 1st, 2025 at 03:01 by Tempered7

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