by , February 24th, 2025 at 09:14 (201 Views)
Sources: Overview of Solo Gameplay (All-in-1 Summary) |
1 - Pick Your ORACLE / SOLO SYSTEM:
* Learn the guidelines of it. Such as Mythic GM Emulator's Fate Chart. |
2 - PREP MINIMALLY:
- Create Your PC.
- Equip him/her.
- Give your PC a quest.
- Flesh out the quest by asking questions.
- Optionally, give your PC an obstacle.
- Place the PC in a place.
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3 - Pick "MODE(S) OF PLAY"
- FGU Maps & Cinematic Visuals.
- Theater of the Mind.
- Typing/Writing.
- Narration.
- Journaling.
- Audio / Video Recording.
- AI Tools.
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Quick & Dirty Template: (Char Name) is/has (descriptive outer look), (a psychological trait), wearing (description of main clothes), and is (feeling this emotion) because he/she/it can't have (someone / something) or someone / something (did him/her wrong) because of (PC's past action) in (optional place name). Since then the PC yearns to (achieve his/her goal). |
4 - SET YOUR "FIRST SCENE"
- Set your first scene according to your Mode of Play, with the help of the Core Game Loop.
- Keep the numbers of NPCs in a scene to a controllable minimum.
- Use group rolls (Attribute, Skill) for NPCs to save time.
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5 - Use THE CORE GAMEPLAY LOOP
* 1. ASK QUESTIONS depending on current Context
* 2. Use FREEFORM ASSOCIATION
* 3. ROLL the Oracle for an Answer
* 4. INTERPRET the result
* 5. DETERMINE what happens
* 6. PLAY in any Mode. |
6 - Use "FREEFORM ASSICIATION"
*When you need more than a YES / NO answer.
FFA is an improvisation method where you link
randomly generated words into a coherent
(piece of a) story. Just as in Improv Theater.
Familiarize yourself with FFA by rolling for
2-4 words with Random Word Gen and treating each one NOT as a word but as a; |
* Picture: (for the dreamer)
* OR Abstract: (for the analytical mind)
* OR Concept: (for the scientific mind)
* OR Symbol: (for the deep thinker)
* OR Definition & Meaning: (for the writer mind)
* Now Let Your Imagination Go Wild!
* Link the words you rolled in whatever base-forms you chose. |
7 - Consider "MECHANICS OF GAME STORY"
- 1. Main goal of PC,
- 2. Scene goal,
- 3. Conflict,
- 4. Action & Reaction Chain,
- 5. Consequences of Actions,
- 6. Resolving Conflict.
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8 - Continue CHAINING SCENES
- Continue creating scenes with what you've learned so far.
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9 - End of the Session
- Don't bother more than 20-25 minutes sessions. This is to avoid burn-out and mental fatigue.
- Don't worry about your game if your PC DIES an early death. For "...with strange aeons even death may die."
- Learn from your mistakes.
- In fantasy worlds, there is life after death.
- END your session WITH a CLIFFHANGER to provide yourself motivation for your next session.
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