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Methodology Cheat Sheet

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Sources: Overview of Solo Gameplay (All-in-1 Summary)
1 - Pick Your ORACLE / SOLO SYSTEM:

* Learn the guidelines of it. Such as Mythic GM Emulator's Fate Chart.
2 - PREP MINIMALLY:

  1. Create Your PC.
  2. Equip him/her.
  3. Give your PC a quest.
  4. Flesh out the quest by asking questions.
  5. Optionally, give your PC an obstacle.
  6. Place the PC in a place.
3 - Pick "MODE(S) OF PLAY"

  • FGU Maps & Cinematic Visuals.
  • Theater of the Mind.
  • Typing/Writing.
  • Narration.
  • Journaling.
  • Audio / Video Recording.
  • AI Tools.
Quick & Dirty Template: (Char Name) is/has (descriptive outer look), (a psychological trait), wearing (description of main clothes), and is (feeling this emotion) because he/she/it can't have (someone / something) or someone / something (did him/her wrong) because of (PC's past action) in (optional place name). Since then the PC yearns to (achieve his/her goal).
4 - SET YOUR "FIRST SCENE"

  • Set your first scene according to your Mode of Play, with the help of the Core Game Loop.
  • Keep the numbers of NPCs in a scene to a controllable minimum.
  • Use group rolls (Attribute, Skill) for NPCs to save time.
5 - Use THE CORE GAMEPLAY LOOP

* 1. ASK QUESTIONS depending on current Context
* 2. Use FREEFORM ASSOCIATION
* 3. ROLL the Oracle for an Answer
* 4. INTERPRET the result
* 5. DETERMINE what happens
* 6. PLAY in any Mode.
6 - Use "FREEFORM ASSICIATION"

*When you need more than a YES / NO answer.

FFA is an improvisation method where you link
randomly generated words into a coherent
(piece of a) story. Just as in Improv Theater.

Familiarize yourself with FFA by rolling for
2-4 words with Random Word Gen and treating each one NOT as a word but as a;
* Picture: (for the dreamer)
* OR Abstract: (for the analytical mind)
* OR Concept: (for the scientific mind)
* OR Symbol: (for the deep thinker)
* OR Definition & Meaning: (for the writer mind)
* Now Let Your Imagination Go Wild!
* Link the words you rolled in whatever base-forms you chose.
7 - Consider "MECHANICS OF GAME STORY"

  • 1. Main goal of PC,
  • 2. Scene goal,
  • 3. Conflict,
  • 4. Action & Reaction Chain,
  • 5. Consequences of Actions,
  • 6. Resolving Conflict.
8 - Continue CHAINING SCENES

  • Continue creating scenes with what you've learned so far.
9 - End of the Session

  • Don't bother more than 20-25 minutes sessions. This is to avoid burn-out and mental fatigue.
  • Don't worry about your game if your PC DIES an early death. For "...with strange aeons even death may die."
  • Learn from your mistakes.
  • In fantasy worlds, there is life after death.
  • END your session WITH a CLIFFHANGER to provide yourself motivation for your next session.

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Updated March 15th, 2025 at 05:41 by Tempered7

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