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Setting Your First Scene

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If you did everything right in Preparation Phase, you should have some sort of conflict or direction for your PC by now. Remember the main goal of your PC and use it as a gateway to create conflict in your first scene to resolve. Don't let your PC easily achieve the main goal, yet.

# Setting the First Scene

Start by **Setting Your First Scene** depending on the place and your PC's situation in it. You can use any Mode of Play for this: maps, theater of mind, typing, etc. Keep the main goal in mind. But also assign your PC a short term **SCENE GOAL** depending on the scene's context. Which is just an obstacle for reaching the main goal and creates tension in the scene. i.e: Escape attempt in a prison scene. Or finding a lost companion in the woods.

If there are no NPCs / obstacles for your PCs to interact with, keep asking YES / NO questions to your Oracle until you create an **Action & Reaction Chain** with NPCs, monsters, or obstacles on-the-fly. i.e: "Are there any problems in this town?", "Is there someone nearby?", "Is he/she/it friendly?"
If you need to add an NPC, use an NPC (Non-Player Character) Generator such as the ones in Dungeon Master's Guide or The Adventurer's Toolbox. If you want to create one yourself on-the-fly, Mythic GM Emu (v2 -paid) can do that, too.

# Couple of QoL Guidelines


  • Keep the numbers of NPCs in a scene to a controllable minimum.
  • Use group rolls (Attribute, Skill) for NPCs to save time.


# Use The Core Gameplay Loop to create content. As I did in My First Scene Example.

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Updated August 25th, 2024 at 03:53 by Tempered7

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Solo Play with FGU

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