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Why Play Solo?

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Maybe you are new to FGU or don't have any published adventure modules, yet. Or simply alone in the scene. No worries. You can learn about the software as you create your own story.

So, the first reason is when you want to play an RPG but don't have any groups to play with. But don't think SP can't be utilized for anything else.

Forever GMs who want to roleplay a Player Character (finally!) will understand what I mean. It can also be used for honing your Game Mastery skills in a fun and spontaneous way.

Speaking of GMing. If you're a player who wants to learn How to be a GM, you can SP to learn about a Ruleset in it, and many aspects of GMing from creating NPCs, to story elements, to managing combat. SP helps you test anything you want in a randomly produced story, in your own time, own pace. No more anxiety for a failed first session!

When you want to create an excellent build (META) and stress-test it in any environment, against any enemies, you can use Combat Randomization Methods I will explain later, in a randomized story, just like in a real game.

It is also for players who like to keep a Record of their campaigns, as events unfold, since they can't do it in group play sometimes, because of time limitations. There are many ways to record a solo session, from Journaling to Videos, Text-Book Style RPing to Narration, tailored just for SP.

And last but not least, maybe you want Absolute Control on What to Play. Your time may be limited, your setting might not be popular, your PC may not be allowed, your homebrew rules might be waiting for you to test... Or simply, you want to tell YOUR own story.

Once learned, Solo Play will always be there to scratch your RPG itch, no matter the conditions.

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Updated August 20th, 2024 at 16:55 by Tempered7

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Solo Play with FGU

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