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RTFallen

Module Code Library

Rating: 3 votes, 3.67 average.
This is a work in progress. I will be adding to it as I go.

Making this for future reference when making modules. If anyone wants to add anything to this, let me know in the comments.

Base Structure

db.xml, client.xml, and common.xml files:
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<root version="3.0">
    <library static="true"> <!-- static is optional -->
        <module>
            <name type="string">MODULE NAME</name>
            <categoryname type="string">CATEGORY NAME</categoryname>
            <entries>
            </entries>
        </module>
    </library>
    <reference static="true">
    </reference>
    <lists static="true">
    </lists>
</root>
definition.xml file:
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<root version="3.0">
	<name>MODULE NAME</name>
	<author>MODULE AUTHOR</author>
	<ruleset>RULESET</ruleset> <!-- must match the name of the .pak file exactly -->
</root>
Classes

  • item
  • reference_classspelllist
  • reference_weapontablelist
  • referenceindex
  • referencetext
  • referencetextfeat
  • referencetextwide
  • referenceweapon
  • spelldesc


Reference Text

Code:
<referanceElement>
    <name type="string">NAME</name>
    <text type="formattedtext">
        <p>TEXT</p>
    </text>
</referanceElement>
Reference Index

Code:
<indexElement>
    <name type="string">NAME</name>
    <index>
        <listElement>
            <listlink type="windowreference">
                <class>CLASS</class>
                <recordname>PATH TO RECORD</recordname>
            </listlink>
            <name type="string">NAME</name>
        </listElement>
    </index>
</indexElement>
Recordname

Referencing from inside current module:
reference.element1.element2

Referencing from a different module:
reference.element1.element2@moduleName

Links

Library Link:
Code:
<librarylink type="windowreference"> 
	<class>CLASS</class>
	<recordname>PATH TO RECORD</recordname> <!-- Can be .. if the record follows the librarylink -->
</librarylink>
<name type="string">LISTING NAME</name>
<text type="formattedtext"> <!-- Only need when using .. for librarylink -->
	TEXT
</text>
List Link
Code:
<listlink type="windowreference">
	<class>CLASS</class>
	<recordname>PATH TO RECORD</recordname>
</listlink>
<name type="string">LISTING NAME</name>
Link
Code:
<link class="CLASS" recordname="PATH TO RECORD">DESCRIPTION</link>
Feats

Standard Use:
Code:
<featElement>
	<name type="string">FEAT NAME</name>
	<type type="string">FEAT TYPE</type>
	<mult type="number">0</mult> <!-- Can the feat be taken multiple times? 1 = yes 0 = no -->
	<stack type="number">0</stack> <!-- Does the feat stack? 1 = yes 0 = no -->
        <prerequisites type="string">PREREQUISITE</prerequisites>
	<benefit type="formattedtext">
		<p>BENEFIT DESCRIPTION</p> <!-- <p></p> required -->
	</benefit>
	<normal type="formattedtext"> <!-- Only needed if the feat requires it. Will not show up if omitted. -->
		<p>NORMAL DESCRIPTION</p>
	</normal>
	<special type="formattedtext"> <!-- Same as above. -->
		<p>SPECIAL DESCRIPTION</p>
	</special>
</featElement>
I'm unsure on the stack tag, but think that's how it works.

Racial Trait Use:
Code:
<racialTraitElement>
	<name type="string">TRAIT NAME</name>
	<type type="string">Racial Trait</type>
	<mult type="number">0</mult>
	<stack type="number">0</stack>
	<benefit type="formattedtext">
		<p>TRAIT DESCRIPTION</p> <!-- <p></p> required -->
	</benefit>
</racialTraitElement>
Class Ability Use:
Code:
<classAbilityElement>
	<name type="string">ABILITY NAME</name>
	<type type="string">Class Ability</type>
	<mult type="number">0</mult>
	<stack type="number">0</stack>
	<benefit type="formattedtext">
		<p>ABILITY DESCRIPTION</p> <!-- <p></p> required -->
	</benefit>
</classAbiltyElement>
Spells

Code:
<spellElement>
	<name type="string">NAME</name>
	<school type="string">SCHOOL</school>
	<level type="string">LEVEL</level>
	<components type="string">COMPONENTS</components>
	<castingtime type="string">CASTING TIME</castingtime>
	<range type="string">RANGE</range>
	<effect type="string">EFFECT OR TARGET</effect>
	<duration type="string">DURATION</duration>
	<save type="string">SAVE;</save>
	<sr type="string">SPELL RESISTANCE</sr>
	<description type="formattedtext">
            <p>DESCRIPTION</p>
        </description>
	<shortdescription type="string">SHORT DESCRIPTION</shortdescription>
</spellElement>
Items

Standard Weapons:
Code:
<weaponElement>	
	<name type="string">WEAPON NAME</name>
	<cost type="string">N gp</cost>
	<weight type="number">N</weight> <!-- without lb(kg) -->
	<damage type="string">NdN</damage> <!-- Ex. 1d3 -->
	<critical type="string">N-N/xN</critical> <!-- Ex. 19-20/x2, or x3 -->
	<range type="number">N</range> <!-- without ft(m) -->
	<damagetype type="string">DAMAGE TYPE</damagetype> <!-- Ex. Slashing -->
	<properties type="string">PROPERTIES</properties> <!-- Ex. Reach -->
	<type type="string">Weapon</type>
	<subtype type="string">SUBTYPE</subtype> <!-- Ex. Simple Unarmed Melee -->
	<description type="formattedtext">
		<p>WEAPON DESCRIPTION</p>
	</description>
</weaponElement>
Magic Weapon:
Code:
<magicWeaponElement>
	<name type="string">NAME</name>
        <nonid_name type="string">NONID NAME</nonid_name>
        <isidentified type="number">1</isidentified>
        <locked type="number">1</locked>
        <bonus type="number">N</bonus>
        <damage type="string">NdN</damage>
        <critical type="string">N-N/xN</critical>
	<range type="number">N</range>
	<aura type="string">AURA HERE</aura>
	<cl type="number">N</cl>
	<prerequisites type="string">CRAFTING REQUIREMENTS</prerequisites>
	<cost type="string">N gp</cost>
	<type type="string">Weapon</type>
        <subtype type="string">SUBTYPE</subtype>
	<description type="formattedtext">
		<p>DESCRIPTION</p>
	</description>
</magicWeaponElement>
Magic Item:
Code:
<magicElement>
	<name type="string">NAME</name>
        <nonid_name type="string">NONID NAME</nonid_name>
        <isidentified type="number">1</isidentified>
        <locked type="number">1</locked>
	<aura type="string">AURA HERE</aura>
	<cl type="number">N</cl>
	<prerequisites type="string">CRAFTING REQUIREMENTS</prerequisites>
	<cost type="string">N gp</cost>
	<type type="string">MAGIC ITEM TYPE</type>
	<description type="formattedtext">
		<p>DESCRIPTION</p>
	</description>
</magicElement>
Lists

Weapon Table List
Code:
<listElement>
    <description type="string">LIST NAME</description>
    <groups>
        <section001>
            <description type="string">SECTION DESCRIPTION</description>
            <subdescription type="string">SECTION SUBDESCRIPTION</subdescription>
            <weapons>
                <weaponElement>
                    <link type="windowreference">
                        <class>referenceweapon</class>
                        <recordname>PATH TO RECORD</recordname>
                    </link>
                    <name type="string">WEAPON NAME</name>
                    <cost type="string">N gp</cost>
                    <weight type="string">N lb.</weight>
                    <damage type="string">NdN</damage>
                    <critical type="string">N-N/xN</critical>
                    <range type="string">N or -</range>
                    <damagetype type="string">DAMAGE TYPE</damagetype>
                    <properties type="string">PROPERTIES</properties>
                </weaponElement>
            </weapons>
        </section001>
    </groups>
</listElement>
Class Spell List:
Code:
<listElement>
    <description type="string">LIST NAME</description>
    <groups>
        <level0>
            <description type="string">Bard Level 1</description>
            <spells>
               <spellElement>
                   <link type="windowreference">
                      <class>spelldesc</class>
                      <recordname>PATH TO RECORD</recordname>
                    </link>
                    <level type="number">N</level>
                </spellElement>
            </spells>
        </level0>
    </groups>
</listElement>

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Updated July 13th, 2014 at 23:24 by RTFallen

Categories
Code Library

Comments

  1. RTFallen's Avatar
    Combinations

    Linklist and Feats
    Code:
    <library static="true"> <!-- static is optional -->
        <module>
            <name type="string">MODULE NAME</name>
            <categoryname type="string">CATEGORY</categoryname>
            <entries>
                <librarylink type="windowreference"> 
    	        <class>referenceindex</class>
    	        <recordname>reference.feats</recordname>
                </librarylink>
                <name type="string">Feats</name>
            </entries>
        </module>
    </library>
    <reference>
        <feats>
            <name type="string">Feats</name>
            <index>
                <featElement>
                    <listlink type="windowreference">
    	            <class>referencefeat</class>
    	            <recordname>..</recordname>
                    </listlink>
                    <name type="string">FEAT NAME</name>
                    <type type="string">FEAT TYPE</type>
    	        <mult type="number">0</mult> 
    	        <stack type="number">0</stack> 
                    <prerequisites type="string">PREREQUISITE</prerequisites>
    	        <benefit type="formattedtext">
    	            <p>BENEFIT DESCRIPTION</p>
    	        </benefit>
    	        <normal type="formattedtext">
    		    <p>NORMAL DESCRIPTION</p>
    	        </normal>
    	        <special type="formattedtext">
    		    <p>SPECIAL DESCRIPTION</p>
    	        </special>
                </featElement>
            </index>
        </feats>
    </reference>
    Updated July 13th, 2014 at 23:31 by RTFallen
  2. RTFallen's Avatar
    Reserved
STAR TREK 2d20

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