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		<title>Fantasy Grounds Forums - Blogs - skj310</title>
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			<title>Fantasy Grounds Forums - Blogs - skj310</title>
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			<title><![CDATA[How To - create an Alchemist's Fire]]></title>
			<link>https://www.fantasygrounds.com/forums/entry.php?344-How-To-create-an-Alchemist-s-Fire</link>
			<pubDate>Sat, 23 Mar 2019 06:18:57 GMT</pubDate>
			<description><![CDATA[Entry to show how one might go about creating items / feats / traits within the Character Sheet's *Action Tab*;  to allow a player to track the usage...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<blockquote class="blogcontent restore">Entry to show how one might go about creating items / feats / traits within the Character Sheet's <b>Action Tab</b>;  to allow a player to track the usage of certain things that have  effects.<br />
<br />
In this particular case an Alchemist's Fire can be used 1 time,  unless you’ve more in your inventory! For this How To I will assume  that the player has blown gp and bought 2x Alchemist's Fires (i.e. if you  have more in your inventory just change the <b>X</b> in step 6 accordingly).<br />
<br />
Within the screenshots below the red boxed objects are where you need to focus to create this item within the Actions Tab.<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=26817&amp;d=1553321776" id="attachment26817" rel="Lightbox_344" ><img src="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=26817&amp;d=1553321776&amp;thumb=1" border="0" alt="Click image for larger version.&nbsp;

Name:	screenshot-alchemist-fire.png&nbsp;
Views:	227&nbsp;
Size:	2.41 MB&nbsp;
ID:	26817" class="thumbnail" style="float:CONFIG" /></a><br />
<img src="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=26817&amp;d=1553321776" border="0" alt="" /><br />
<br />
<ol class="decimal"><li style="">Click the <b>Edit List</b> icon</li><li style="">Click the <b>Add Power</b> icon</li><li style="">Need to type 2 things in the 2 circled textboxes:<br />
<ol class="decimal"><li style=""><b>New Spell or Ability</b> textbox type &quot;<font color="brown">Alchemist's Fire (20)</font>&quot;</li><li style="">In the other unnamed textbox type &quot;<font color="brown">Items</font>&quot; - this will change the name of the group from <i>Powers</i> to <i>Items</i></li></ol><br /></li><li style="">Click the <b>Stop Editing List</b> icon</li><li style="">Nothing to note in this screen other than we are now ready to start adding the effect for this new action</li><li style="">Click the <b>Mode</b> textbox and change the selection to <b><font color="#ff8c00"><i>Preparation</i></font></b></li><li style="">Click and select the <font color="#ff8c00"><b>0</b></font> then type <b><font color="#ff8c00">2</font></b>; then click <b><font color="#ff8c00"><i>Daily</i></font></b> until this textbox shows the <b><font color="#ff8c00"><i>Once</i></font></b> option<br />
<ol class="decimal"><li style=""><font color="#ff8c00"><b>2</b></font> means that we have 2 alchemist fires in our inventory, so after  we check / use this twice and it expires at which point we’ll need to purchase more</li><li style=""><b>Daily / Rest / Once</b> are related to frequency of renewals<br />
<ol class="decimal"><li style=""><b>Daily</b> means renew this power / trait / feat / item after a <u>long rest</u> (none of which are applicable to an <font color="brown">Alchemist's Fire</font>)</li><li style=""><b>Rest</b> means renew this power / trait / feat / item after a <u>short rest</u> (none of which are applicable to an <font color="brown">Alchemist's Fire</font>)</li><li style=""><b>Once</b> means this power / trait / feat / item will never renew and only has <b>X</b> usages as typed in step 6 above</li></ol></li></ol><br /></li><li style="">Click the <b>Mode</b> textbox until it changes to <font color="#ff8c00">Combat</font> then click the <b>Display</b> textbox until it changes to <font color="#ff8c00">Actions</font>, then mouse over the <font color="brown">Alchemist's Fire</font> and right-click to open the radial menu and select <b>Add Effect</b></li><li style="">The radial menu selections have changed, now click the <b>Add Effect</b> option</li><li style="">Click the effect's <b>magnifying glass</b> icon to open the <b>Spell / Ability Effect</b> dialogue popup window<br />
<ol class="decimal"><li style="">Type <font color="#0000ff">Alchemist's Fire; DMGO: 1d4 fire</font> into the <b>Description</b> textbox</li><li style="">Close the <b>Spell / Ability Effect</b> dialogue popup window by clicking the <b>X</b></li></ol><br /></li><li style="">Notice the new button that exists for adding the new effect</li><li style="">Time to enter the PHB description for a <font color="brown">Alchemist's Fire</font>, so click the <b>Shield</b> icon and a new dialogue popup will open that needs to be populated as indicated in this screenshot</li><li style="">Finalise the PHB description by clicking the <b>Padlock</b> icon and we are DONE!</li><li style="">Mouse over the <font color="brown">Alchemist's Fire</font> and right-click to open the radial menu and select <b>Add Action</b></li><li style="">In the new radial menu select the <b>Add Cast</b> option</li><li style="">Within <b>Spell / Ability Use</b> dialogue configure as follows:<br />
<ol class="decimal"><li style="">Under <b>ATTACK</b> section click <b>Type</b> and select <font color="blue">Ranged</font>, click <b>Base</b> and select <font color="blue">Ability</font>, then change the <b>Stat</b> to <font color="blue">Dex</font></li><li style="">Under <b>SAVE</b> section click <b>Type</b> and select <font color="blue">Dex</font>, click <b>Base</b> and select <font color="blue">Fixed</font>, click <b>Bonus</b> and enter <font color="blue">10</font></li></ol><br /></li><li style="">That's it, here's the new config for your Alchemist's Fire</li></ol><br />
<br />
<br />
<br />
To use the fire within your session do the following:<br />
<ol class="decimal"><li style="">Ensure that your Character Sheet’s <b>Action Tab</b> is in the <b>Mode</b> <font color="#ff8c00">Combat</font> <b>Display</b> <font color="#ff8c00">Action</font><br />
<ol class="decimal"><li style="">It’s important that while playing you  are in this mode most of the time, unless you are at the store and have  bought more potions, then you’ll need to be in <b>Mode</b> <font color="#ff8c00">Preparation</font> so that you can change the quantity of potions that you’ve in your inventory (step 6 above)</li></ol><br /></li><li style="">After targeting your enemy drag / drop the cast icon to the NPCs row in the CT, if you hit then drag / drop the effect icon onto the NPC</li></ol></blockquote>


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			<dc:creator>skj310</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/entry.php?344-How-To-create-an-Alchemist-s-Fire</guid>
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		<item>
			<title>How To - create a Help Action</title>
			<link>https://www.fantasygrounds.com/forums/entry.php?266-How-To-create-a-Help-Action</link>
			<pubDate>Fri, 24 Feb 2017 01:23:04 GMT</pubDate>
			<description><![CDATA[Entry to show how one might go about creating items / feats / traits within the Character Sheet's *Action Tab*; to allow a player to track the usage...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<blockquote class="blogcontent restore">Entry to show how one might go about creating items / feats / traits within the Character Sheet's <b>Action Tab</b>; to allow a player to track the usage of certain things that have effects.<br />
<br />
In  this particular case we will create a Help Action; to be used when you  want to help another player during a skill check, or an attack.<br />
Within the screenshots below the red boxed objects are where you need to focus to create this item within the Actions Tab. <br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18031"  title="Name:  
Views: 
Size:  ">Attachment 18031</a><br />
<img src="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18031&amp;d=1487898818" border="0" alt="" /><br />
<br />
<br />
<ol class="decimal"><li style="">Click the <b>Edit List</b> icon</li><li style="">Click the <b>Add Power</b> icon</li><li style="">Need to type 2 things in the 2 circled textboxes:<br />
<ol class="decimal"><li style=""><b>New Spell or Ability</b> textbox type &quot;<font color="#0000ff">Help Action</font>&quot;</li><li style="">In the other unnamed textbox type &quot;<font color="#0000ff">Regular Actions</font>&quot; - this will change the name of the group from <font color="#ff8c00"><i>Powers</i></font> to <font color="#ff8c00"><i>Regular Actions</i></font></li></ol><br /></li><li style="">Click the <b>Stop Editing List</b> icon</li><li style="">Click the <b>Mode</b> textbox until it changes to <font color="#ff8c00"><i>Combat </i></font>then click the <b>Display</b> textbox until it changes to <font color="#ff8c00"><i>Actions</i></font>, then mouse over the <font color="#0000ff">Help Action</font> and right-click to open the radial menu and select <b>Add Action</b></li><li style="">The radial menu selections have changed, now click the <b>Add Effect</b> option<br />
<ol class="decimal"><li style="">You  need to do step 5 &amp; 6 one more time as we are creating one effect  sub-action for helping with a check, and helping with an attack</li></ol><br /></li><li style="">Time to configure each of the 2 effect sub-actions:<br />
<ol class="decimal"><li style="">Click the 1st effect's <b>magnifying glass</b> icon to open the <b>Spell / Ability Effect</b> dialogue popup window</li><li style="">Type <font color="#0000ff">ADVCHK</font> into the <b>Description</b> textbox</li></ol><br /></li><li style="">Within <b>Duration</b> click and select the textbox and type <b><i>1</i></b> as this effect will only last for 1 round of combat</li><li style="">Within <b>Targeting / Expenditure</b> click the <b>Expend?</b> Textbox and select the <font color="#ff8c00"><b><i>On next action</i></b> </font>option<br />
<ol class="decimal"><li style="">Close the <b>Spell / Ability Effect</b> dialogue popup window by clicking the <b>X</b> in the upper right of the popup</li><li style="">Repeat steps 7.1 to 9 to configure help attack effect; wherein the only difference is step 7.2 and we must change <font color="#0000ff">ADVCHK</font> to <font color="#0000ff">ADVATK</font></li></ol><br /></li><li style="">Click the <b>Magnifying Glass</b> icon to minimise the effect sub-actions, and note that you’ve 2x effect icons<br />
<ol class="decimal"><li style="">Mouseover each effect icon to bring up a tooltip text to help identify the <font color="#0000ff">Help Action</font> type</li></ol><br /></li><li style="">Time to enter the PHB description for <font color="#0000ff">Help Action</font>, so click the <b>Shield</b> icon and a new dialogue popup will open that needs to be populated as indicated in this screenshot</li><li style="">Finalise the PHB description by clicking the <b>Padlock</b> icon and we are DONE!</li></ol><br />
<br />
To use Help Actions within your session do the following:<br />
<br />
<ol class="decimal"><li style="">Ensure that your Character Sheet’s <b>Action </b>Tab is in the <b>Mode </b><i>Combat </i><b>Display</b><i> Action</i></li><li style="">If you are assisting your Fighter to do a Strength / Athletics check, then before the fighter rolls, drag / drop the <b>ADVCHK</b> effect icon to the fighter’s avatar in the CT</li><li style="">When  the fighter rolls, they will automatically receive advantage on the  roll, at which point the effect you added to the fighter will disappear  from the CT</li></ol></blockquote>


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			<dc:creator>skj310</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/entry.php?266-How-To-create-a-Help-Action</guid>
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		<item>
			<title>How To - create a Potion of Healing</title>
			<link>https://www.fantasygrounds.com/forums/entry.php?265-How-To-create-a-Potion-of-Healing</link>
			<pubDate>Fri, 24 Feb 2017 00:27:52 GMT</pubDate>
			<description><![CDATA[Entry to show how one might go about creating items / feats / traits within the Character Sheet's *Action Tab*;  to allow a player to track the usage...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<blockquote class="blogcontent restore">Entry to show how one might go about creating items / feats / traits within the Character Sheet's <b>Action Tab</b>;  to allow a player to track the usage of certain things that have  effects.<br />
<br />
In this particular case a Potion of Healing can be used 1 time,  unless you’ve more in your inventory! For this How To I will assume  that the player has blown 50gp and bought only 1x Potion of Healing (i.e. if you  have more in your inventory just change the <b>X</b> in step 6 accordingly).<br />
<br />
Also this Potion of Healing item we create will be representative of all  4 types of potions: healing / greater / superior / supreme.<br />
<br />
Within the screenshots below the red boxed objects are where you need to focus to create this item within the Actions Tab.<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18020&amp;d=1487894793" target="_blank"><img src="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18020&amp;d=1487894793&amp;thumb=1" border="0" alt="" /></a><br />
<br />
<img src="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18020&amp;d=1487894793" border="0" alt="" /><br />
<br />
<br />
<ol class="decimal"><li style="">Click the <b>Edit List</b> icon</li><li style="">Click the <b>Add Power</b> icon</li><li style="">Need to type 2 things in the 2 circled textboxes :<br />
<ol class="decimal"><li style=""><b>New Spell or Ability</b> textbox type &quot;<font color="#0000ff"><u>Potion of Healing</u></font>&quot;</li><li style="">In the other unnamed textbox type &quot;<font color="#0000ff"><u>Items</u></font>&quot; - this will change the name of the group from <i>Powers</i> to <i>Items</i></li></ol><br />
<br /></li><li style="">Click the <b>Stop Editing List</b> icon</li><li style="">Click the <b>Mode</b> textbox and change the selection to <b><font color="#ff8c00"><i>Preparation</i></font></b></li><li style="">Click and select the <font color="#ff8c00"><b><i>0</i></b></font> then type <b><font color="#ff8c00"><i>1</i></font></b>; then click <b><font color="#ff8c00"><i>Daily</i></font></b> until this textbox shows the <b><font color="#ff8c00"><i>Once</i></font></b> option<br />
<ol class="decimal"><li style=""><font color="#ff8c00"><b>1</b></font>  means that we have just 1 potion of healing in our inventory, so after  we check / use this once it expires and we’ll need to purchase a potion</li><li style=""><font color="#ff8c00"><b>Daily / Rest / Once</b></font> are related to frequency of renewals<br />
<ol class="decimal"><li style=""><font color="#ff8c00"><b>Daily</b></font> means renew this power / trait / feat / item after a <u>long rest</u> (none of which are applicable to a <font color="#0000ff"><u>Potion of Healing</u></font>)</li><li style=""><font color="#ff8c00"><b>Rest</b></font> means renew this power / trait / feat / item after a <u>short rest</u> (none of which are applicable to a <font color="#0000ff"><u>Potion of Healing</u></font>)</li><li style=""><font color="#ff8c00"><b>Once</b></font> means this power / trait / feat / item will never renew and only has <b>X</b> usages as typed in step 6 above</li></ol></li></ol><br />
<br /></li><li style="">Click the <b>Mode</b> textbox until it changes to <font color="#ff8c00"><b><i>Combat </i></b></font>then click the <b>Display</b> textbox until it changes to <b><font color="#ff8c00"><i>Actions</i></font></b>, then mouse over the <font color="#0000ff"><u>Potion of Healing</u></font> and right-click to open the radial menu and select <b>Add Action</b></li><li style="">The radial menu selections have changed, now click the <b>Add Heal</b> option<br />
<ol class="decimal"><li style="">You need to do step 7 &amp; 8 three more times as we are creating one heal sub-action for each of the 4 types of healing potions</li></ol><br />
<br /></li><li style="">Time to configure each of the 4 heal sub-actions:<br />
<ol class="decimal"><li style="">Click the 1st heal's <b>magnifying glass</b> icon to open the <b>Spell / Ability Heal</b> dialogue popup window</li><li style="">Click the <b>Targeting</b> textbox and select the <b><font color="#ff8c00"><i>Self</i></font></b> option</li><li style="">Then click the <b>Edit List</b> icon</li></ol><br />
<br /></li><li style="">Click the <b>Add Item</b> icon</li><li style="">Left-click  and hold the d4 from the dice thingy at the bottom left of the FG  window, while holding down the left mouse button, right-click once to  change the d4 to 2d4; now drop the 2d4 into the <b>Dice</b> textbox in the <b>Spell / Ability Heal</b> dialogue popup window</li><li style="">Click the <b>Bonus</b> textbox and type in <b><font color="#0000ff">2</font></b></li><li style="">Click the <b>Stop Editing</b> icon<br />
<ol class="decimal"><li style="">Now perform steps 9.1 to 13 for the  other 3 potions, only changing the d4 quantity accordingly (i.e. in step  11 you just change the # of right-clicks you do until you’ve the  quantity of d4 required)</li><li style="">Potion of Greater Healing = 4d4 + 4</li><li style="">Potion of Superior Healing = 8d4 + 8</li><li style="">Potion of Supreme Healing = 10d4 + 20</li></ol><br />
<br /></li><li style="">Click the <b>Magnifying Glass</b> icon to minimise the heal sub-actions, and note that you’ve 4x heal icons<br />
<ol class="decimal"><li style="">Mouseover each heal icon to bring up a tooltip text to help identify the potion of healing type</li></ol><br />
<br /></li><li style="">Time to enter the PHB description for a <font color="#0000ff"><u>Potion of Healing</u></font>, so click the <b>Shield</b> icon and a new dialogue popup will open that needs to be populated as indicated in this screenshot</li><li style="">Finalise the PHB description by clicking the <b>Padlock</b> icon and we are DONE!</li></ol><br />
<br />
<br />
To use the potion within your session do the following:<br />
<br />
<br />
<ol class="decimal"><li style="">Ensure that your Character Sheet’s <b>Action Tab</b> is in the <b>Mode <font color="#ff8c00"><i>Combat </i></font>Display</b><i> <b><font color="#ff8c00">Action</font></b></i><br />
<ol class="decimal"><li style="">It’s important that while playing you  are in this mode most of the time, unless you are at the store and have  bought more potions, then you’ll need to be in <b>Mode</b><i> <font color="#ff8c00"><b>Preparation</b></font></i> so that you can change the quantity of potions that you’ve in your inventory (step 6 above)</li></ol><br /></li><li style="">Drag / drop the appropriate heal icon to the player’s avatar in the CT</li></ol></blockquote>


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			<dc:creator>skj310</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/entry.php?265-How-To-create-a-Potion-of-Healing</guid>
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		<item>
			<title><![CDATA[How To - create a Healer's Kit]]></title>
			<link>https://www.fantasygrounds.com/forums/entry.php?263-How-To-create-a-Healer-s-Kit</link>
			<pubDate>Thu, 23 Feb 2017 04:26:11 GMT</pubDate>
			<description><![CDATA[Entry to show how one might go about creating items / feats / traits within the Character Sheet's *Action Tab*; to allow a player to track the usage...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<blockquote class="blogcontent restore">Entry to show how one might go about creating items / feats / traits within the Character Sheet's <b>Action Tab</b>; to allow a player to track the usage of certain things that have effects.  In this particular case a Healer's Kit can be used 10 times to stabilise another player (not self) that has been knocked unconscious and is not dead yet (i.e. player is rolling their death saves).<br />
<br />
Within the screenshots below the red boxed objects are where you need to focus to create this item within the Actions Tab.<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18014"  title="Name:  
Views: 
Size:  ">Attachment 18014</a><br />
<img src="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18014&amp;d=1487823503" border="0" alt="" /><br />
<ol class="decimal"><li style="">Click the <b>Edit List</b> icon</li><li style="">Click the <b>Add Power</b> icon</li><li style="">Need to type 2 things in the 2 circled textboxes :<br />
<ol class="decimal"><li style=""><b>New Spell or Ability</b> textbox type &quot;<u>Healer's Kit</u>&quot;</li><li style="">In the other unnamed textbox type &quot;<u>Items</u>&quot; - this will change the name of the group from <i>Powers</i> to <i>Items</i> </li></ol><br /></li><li style="">Click the <b>Edit List</b> icon a 2nd time to exit from the edit mode</li><li style="">nothing to do in this screenshot ... just note that we are now out of the edit mode</li><li style="">Click the <b>Mode</b> textbox and change the selection from <i>Standard</i> to <i>Preparation</i></li><li style="">Click and select the <i>0</i> then type <i>10</i>; then click <i>Daily</i> until this textbox shows the <i>Once</i> option<br />
<ol class="decimal"><li style=""><b>10</b> means that we'll have 10 usages before the item expires and we need to purchase a new kit</li><li style=""><b>Daily / Rest / Once</b> are related to frequency of renewals<br />
<ol class="decimal"><li style=""><b>Daily</b> means renew this power / trait / feat / item after a <u>long rest</u> (none of which are applicable to a <u>Healer's Kit</u>)</li><li style=""><b>Rest</b> means renew this power / trait / feat / item after a <u>short rest</u> (none of which are applicable to a <u>Healer's Kit</u>)</li><li style=""><b>Once</b> means this power / trait / feat / item will never renew and only has <b>X</b> usages as typed in step 7 above </li></ol><br />
  </li></ol><br /></li><li style="">Click the <b>Mode</b> textbox until it changes from <i>Preparation </i>to <i>Combat  </i>then click the <b>Display</b> textbox until it changes from <i>Group </i>to <i>Actions</i>, then mouse over the <u>Healer's Kit</u> and right-click to open the radial menu and select <b>Add Action</b></li><li style="">The radial menu selections have changed, now click the <b>Add Effect</b> option</li><li style="">A new effect will appear under the <u>Healer's Kit</u> and this needs to be configured so:<br />
<ol class="decimal"><li style="">Click the effect's <b>magnifying glass</b> icon to open the <b>Spell / Ability Effect</b> dialogue popup window</li><li style="">Type <i>Stable</i> into the <b>Description</b> textbox</li><li style="">Close the <b>Spell / Ability Effect</b> dialogue popup window by clicking the <b>X</b> in the upper right of the popup </li></ol><br /></li><li style="">There is now an <b>Effect</b> icon that is tied to the <u>Healer's Kit</u> item, wherein this icon can be drag / dropped onto a Player's avatar in the CT</li><li style="">Time to enter the PHB description for a <u>Healer's Kit</u>, so click the <b>Shield</b> icon and a new dialogue popup will open that needs to be populated as indicated in this screenshot</li><li style="">Finalise the PHB descriptions by clicking the <b>Padlock</b> icon and we are DONE! </li></ol></blockquote>


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			<dc:creator>skj310</dc:creator>
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