View RSS Feed

All Blog Entries

  1. Prototype: Vengeant Knight

    Vengeant Knight
    Large construct, Chaotic Evil
    Armor Class 17 (natural armor)

    Hit Points: ?
    Speed: 20ft.
    STR 24 DEX 10 CON 20 INT 2 WIS 6 CHA 2
    Damage Vulnerabilities: Fire.
    Damage Resistances: bludgeoning, piercing, slashing from nonmagical attacks.
    Damage Immunities: Ice, Poison, Nectoric.
    Condition Immunities: poisoned, Frightened.
    Senses: blindsight 30 ft. (blind beyond this radius), passive Perception 6.
    Languages ...

    Updated August 26th, 2018 at 15:34 by Rebecca

  2. Fantasy Grounds Game Stats for 2018 Q2

    Check out the latest trends in RPGs on Fantasy Grounds. D&D 5th edition games saw a 50% increase from the beginning of the reporting period (July 2017)! Pathfinder had a great increase of 29% in a similar timeframe.

    What are your biggest surprises here?


    Updated July 31st, 2018 at 19:43 by ddavison

    Tags: stats
  3. Warstaff and Warcaster Spell List

    The Warstaff.

    A warstaff is a unique bladed weapon, a short blade grafted to the end of a staff, it is light enough to be held in one hand, but to attack one must use both hands, when attacking the wielder may use either end of the weapon to attack.

    Properties: Two-Handed, Finesse, Arcane Focus
    This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
    Finesse ...
  4. The Warcaster

    The Warcaster class originates from soldiers asigned to safeguard Wizards and occasionally Clerics from enemy soldiers on the battlefield, in time these soldiers began joining their assigned Wizard in chanting incantations in order to keep morale high and to intimidate the enemy, over time these Wizards began to share magical secrets with their protectors, the most skilled of which became Warcasters.

    Warcasters are rare, there is no official tutelage available and most learn from ...
  5. Making a desert out of a sandbox

    Someone once asked me why it was that I preferred running homebrew sandbox campaigns to modules in official settings, which is a pretty popular way of doing things, especially for harried GMs who don't have a lot of time on their hands. I thought about it for a bit, and then came up with an answer that I'm pretty sure wasn't expected. The resulting conversation went something like this:

    Me: Well, partly it's because I get to exercise more creativity, but mainly it's because it's ...
Page 10 of 59 First ... 8910111220 ... Last

Log in

Log in