Fantasy Grounds Prep Less. Play More.
This demo is designed for newcomers who doesn't have any knowledge of RPGs to teach them the basics of Solo Play. Everything you need is provided in the guide. Let's jump right into play without needing to read any rules or worrying about the lack of a Game Master. Our Oracle will provides us answers and remove the need of a GM. And random generators will give us ideas. (Text-based NON-FGU Play) # Solo Play Based On Rule Of Cool Rule of Cool means that if your character ...
Updated August 28th, 2024 at 23:03 by Tempered7
I can hear you asking: But this is Solo Mode. How can I surprise myself if I know what plot twists are in the table? It's easy! A tad bit of fundamental thinking and a touch of timing, the rest is RNG's business. You will and should know these plot twist types but you won't know what they'll MEAN in the current context in a scene. Especially when you combine them with random words or objects that you'll link with FFA. This, my friends, is the secret to plot twists in Solo Mode. ...
Updated September 5th, 2024 at 07:27 by Tempered7
We all have problems and not enough time to solve them. Thematic thinking is key for this. You'll see how easy it is in practice as I expanded it into an engaging playstyle in 8 easy steps. Let's jump right into it. BUT IT'S NOT FOR EVERYONE. Few Guidelines: * NEVER go too hard on yourself or your PC / Sidekick. Even your archnemesis. Wisdom should be your aim instead of temporary emotional satisfaction. Know that we are all trying to be ourselves in this world. And ...
Updated August 28th, 2024 at 21:27 by Tempered7