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  1. Tempered7's Avatar
    EDITED: I remixed the combat table to be easy to use. From left to right:
    d8 Targeting d8 Combat Roles d6 Variations d6 Combat Actions
  2. Tempered7's Avatar
    New description added:




    But check if it's updated as the new D&D ruleset updates broke some extensions.
  3. Tempered7's Avatar
    A certain hobbit: We've had 1 action, yes. But what about second action?

    2nd Action: You can attack if you didn't attack in current turn, after you used your action for non-attack action. OR you can use a non-attack basic action if you attacked in your current turn. Use one or the other.

    Let me clear one thing. This is only for "attack" as in weapon attack. Not attack spells, etc. Otherwise it would be too OP even for solo as there is no limit to it (long rest, etc).
    Updated September 20th, 2024 at 22:04 by Tempered7
  4. Tempered7's Avatar
    I am thinking about this subject a lot since I started writing it and the most important KEY to Solo Combat is simply playing all the combatants according to their nature. Let me tell you why:

    Whatever random combat AI tables or tactics - counter tactics tables you use, it'll all end up feel like you playing chess against yourself. Best way to retain immersion is twofold:

    1) The nature of each creature -including your PC- IS the anchor for immersion. Therefore, it is needed to be understood, then applied.
    2) Suspension of disbelief is maintained as long as you play combat fairly. Which is tied to the nature of combatants indirectly.
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