DICE PACKS BUNDLE
View RSS Feed

All Blog Entries

  1. Let’s Use the Combat Tracker Effect Visibility Options Extension

    Help Me Help You

    This is one in a series of Combat Tracker EVOE blog posts. An index can be found here.

    Inevitably users of EVOE will run into problems. Whether it’s install issues, inaccurate documentation, misunderstanding, user errors, unsupported options or worst of all, programming errors.

    In order for me to help you I’ll need information. ”The extension doesn’t work.” is not sufficient for me to figure out why you may be having difficulties, ...

    Updated September 15th, 2016 at 17:22 by Minty23185Fresh

    Categories
    Uncategorized
  2. Let’s Use the Combat Tracker Effect Visibility Options Extension

    Series Index, Version Information, and Supported Options

    I’ll use this blog entry as a place to index the Combat Tracker EVOE blogs, revision information plus list Effects that are or are not supported in the current version of EVOE.


    Blog Index
    1. Introduction
    2. Index (this page)
    3. Help Me Help You
    4. Effect Visibility, Who Sees What
    5. Effects Display for an Attacker
    6. Effects Display for the Attack Defender ...

    Updated December 3rd, 2016 at 22:49 by Minty23185Fresh (v0.2.2 released - FG v3.2.1 compatible)

    Categories
    Uncategorized
  3. Let’s Use the Combat Tracker Effect Visibility Options Extension

    Introducing the Combat Tracker EVOE

    Hello and welcome to a new instructional blog series (the series index).

    In my previous “Neophyte Tackles” series I meander my way through my experiences and the lessons learned in developing my first Fantasy Grounds Extension. The fruit of that series was the starting point of this series: The Combat Tracker Effect Visibility Options Extension (or EVOE).

    The EVOE currently only works with the 5E ruleset. The 5E Combat ...

    Updated September 10th, 2016 at 22:07 by Minty23185Fresh

    Categories
    Uncategorized
  4. Updates....and a bit more about "An Adventure Most Fowl"

    Yes, you read that correctly....projects finished up and projects started.

    Like I said its been a really crazy ten days, both in my personal situation and my piece of the RPG world since I posted I was going to start The Last Parsec. Today's post is focusing on the last bit - my corner of RPG-dom. Its going to be a long post too folks!


    Winter Eternal has been reviewed by James, and I fixed the issues and resubmitted the modules about 8 hours later. (I have no ...
    Categories
    Uncategorized
  5. Life after GenCon

    First, I'd like to extend a special thanks to everyone who stopped by the booth at GenCon. It was a long 5 days, but I enjoyed meeting members of the community and, hopefully, we encouraged a few more people become Fantasy Grounds users.

    Work continues on the port, as expected. The majority of the work on the controls is complete. Anyone who has built a ruleset or an extension knows that the all of the desktop objects are built of a series of controls: windows, buttons, formattedtext, ...
    Categories
    Uncategorized
Page 51 of 72 First ... 41495051525361 ... Last
GI JOE RPG Launch

Log in

Log in