Fantasy Grounds Prep Less. Play More.
I thought this topic deserves its own entry. Adding what I cooked to the existing stuff in Part II would be too chaotic, anyway. # ACTION ECONOMY Action economy is maximizing the things you do in one combat turn with what you carefully picked for your PC's class. It's basically a measurement for how efficiently a creature can accomplish its goals within a single turn. But in terms of both sides of the battlefield (For GMs); It is the " balance " ...
Updated March 20th, 2025 at 03:37 by Tempered7
PART III - Theory of Solo Combat Strategy & Tactics Strategy Strategy is the art of planning, organizing and directing overall military operations and movements in combat. It differs from tactics by staying on the theory side of things. In terms of game play, it is your overall plan to achieve your main goal by going through level progression and directing your efforts into winning your battles until the last boss is dead. This is done by thinking in terms of logistics: ...
Updated March 4th, 2025 at 22:32 by Tempered7
ToM is a mental visualization technique in case you don't have access to maps. I wrote this as part of the Combat Guide Series but you can also use it to Roleplay. The Art of Imagination Visual Imagination is kinda tricky. It can't be taught easily, you either have it or don't. But Theater of Mind doesn't just mean conjuring images before your eyes from descriptions. If you can't "see" descriptions with your inner eyes, you can "hear" them! Simply tell ...
Updated May 14th, 2025 at 22:58 by Tempered7
Gather 'round strong domini and sublime dominas, as I reveal to you the Art of Solo Warfare. Your humble instructor will not tell you mere ways to swing a sword, mind you. Take these words of wisdom as a foundation to build upon your combatant's role & stratagems. And be not hasty. I'll cover counter-tactics for our earlier lesson and other expansions in here for each of your combatant classes, later. ROLEPLAYING COMBAT This is a combat guide, what is this RP stuff ...
Updated December 4th, 2024 at 09:13 by Tempered7
Legend of the Bones by Simon Grim, Gritty and Grounded! Legend of the Bones is a hybrid of solo Old School Dungeons & Dragons actual play, and dark fantasy audio drama. A story where the roll of the bones determines all. None shall escape the destiny of bone. Played on 1981 D&D Basic Expert Rules with few house rules. ! For Mature ...
Updated February 28th, 2025 at 22:29 by Tempered7