Fantasy Grounds Prep Less. Play More.
Hi Everyone! It's been a bit. I have been working hard of late working on cobbling a useable version of an OSR game, that is not on the ones offered in FG. I'm hoping this one is more exceptable to my group. Jim kind of put the kabosh on Dungeon Crawl Classic. Short and sweet ... Jim said' "I will NEVER play that game!" I wish I had known that before I made the investment. Jim is not the most polite indivigual. Personally I think it was that DCC is not optimized for mid ...
# Setting Combat Encounters Since you are both the player and the GM, you'll play the monsters and villains in combat as well as your PC. The first trick for a captivating Solo session is to play the monsters accordingly to their nature. And suspend your PC bias when you attack your PC with monsters to keep the game exciting. If you want, you can give your PC another, limited advantage that gives you a choice to reroll any PC rolls once, twice, or at most thrice. ...
Updated March 1st, 2025 at 16:40 by Tempered7
First of all, this is not aimed at any one individual or group of individuals. Instead, it is an explanation of my views on an activity, not on the people who engage in that activity. For the record, when I use the term "paid game" I am referring to RPG sessions where the Players pay the GM to run the game for them. As the title of this blog indicates I am opposed to paid games. I find the idea... distasteful, even cheap. While I hold no ill will to those ...
Full-stack Network Developer / Engineer Update System SmiteWorks is looking for a full-stack network engineer and developer to fine-tune our systems for Fantasy Grounds Unity (FGU). FGU uses a new update patch system and installer written in Unity with a back-end LAMP system for internal use publishing content. The system works now but we want to vastly improve the experience, speed and capabilities of this system. We are looking for ways to dramatically increase the speed ...
Updated July 23rd, 2020 at 21:34 by ddavison
An incident occurred recently (that I won't go in to) that has caused me to think long and hard about the power dynamics of a role-playing gaming group. Being of a philosophic bent, I've decided to write down my mental deliberations and see if others come to the same conclusions as I have. So here goes. RPG groups are not Democracies[1]. They may appear to be Democracies on the surface, and they may even strive to act like Democracies in practice, but they are not. They are also not ...
Updated March 7th, 2018 at 07:11 by dulux-oz