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  1. Thematic Muses For Everyone - A for Action

    Some muses knocked on my door tonight and they want to buy everyone a round! Here's a partial list of my thematic listening goodies to bring you into the mood you want for your campaigns. Successor to the Muses Series, the first entry is for action themes that you can use for your quests. I'm aware that the quote from previous article doesn't tell you HOW to get inspiration from these lyrics or music Consciously. Let me expand on the method;
    Think of these OR your favorite songs, books, with
    ...

    Updated Today at 07:15 by Tempered7

    Categories
    Solo Play Resources
  2. Experiments with TTS & AI Voice

    Hey, folks.

    Our first item of the new category "GM's Tome of Experiments" is preparation for my first Solo Adventure after a long hiatus. I used a Text to speech program to turn GM Approach into an audio file. Then I used a Voice AI software to change the voice into something similar to Morgan Freeman's (narrator style). If you want to listen to it you can do so with the link below. Sorry for the black screen, it's just an audio file, I don't know how to make a video. I also ...

    Updated February 4th, 2025 at 11:19 by Tempered7

    Categories
    GM's Tome of Experiments
    Attached Thumbnails Attached Files
  3. Start Being Creative With This Demo

    This is just a simple game with 1 rule to spark your imagination. You don't have to know Freeform Association to play this.

    The 1 Rule:
    Whatever the result of your roll, whatever content this guide tells you to create, choose what your heart really wants you to create, instead. That's it!
    As you roll for these tables, many brilliant or weird combinations will emerge. This is intended. Imagination isn't something that always give you the whole script of The Shawshank Redemption. ...

    Updated January 30th, 2025 at 02:18 by Tempered7

    Categories
    Solo Play with FGU
  4. Solo Combat Guide - Action Economy

    I thought this topic deserves its own entry. Adding what I cooked to the existing stuff in Part II would be too chaotic, anyway.

    # ACTION ECONOMY

    Action economy is maximizing the things you do in one combat turn with what you carefully picked for your PC's class. It's basically a measurement for how efficiently a creature can accomplish its goals within a single turn.

    But in terms of both sides of the battlefield (For GMs);
    It is the " balance "
    ...

    Updated February 11th, 2025 at 07:18 by Tempered7

    Categories
    Solo Play with FGU
  5. Solo Combat Strategy Guide Part III

    PART III - Theory of Solo Combat Strategy & Tactics

    Strategy
    Strategy is the art of planning, organizing and directing overall military operations and movements in combat. It differs from tactics by staying on the theory side of things. In terms of game play, it is your overall plan to achieve your main goal by going through level progression and directing your efforts into winning your battles until the last boss is dead. This is done by thinking in terms of logistics:
    ...

    Updated February 1st, 2025 at 03:58 by Tempered7

    Categories
    Solo Play with FGU
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