Fantasy Grounds Prep Less. Play More.
As the main guide getting closer to the finish line, I wanted to criticize the guide to improve it. Of course I failed as I'm the author of it, so I asked llama3 to criticize it for me. It's a good start but I'd like to hear from users to make it more specialized for you all. TL;DR Central point in the entire criticism is lack of examples. Which motivates me for adding a workbook section somewhere (I have only 1 custom page left to spare before the limit). Aaand it's gone: Solo Playground - Workbook ...
Updated July 1st, 2025 at 07:25 by Tempered7
Welcome back to the Successor of the Muses Series. The second entry is for story themes in this table. With examples on following methods for; Thinkers: Logical thoughts and questioning. Focusing on ideas. (Apprentice)Feelers: Focusing on feelings and thoughts of main character. (Journey)Sensing people: Reading in between the lines, pulling out the hidden content. (The Quest)Gamblers: Making tables by dividing the content into smaller pieces for FFA. (In Comments)Bonus: ...
Updated June 29th, 2025 at 22:03 by Tempered7
"[For Solo RPGs] Some people even getting to use AI Tools these days... ~ The Anon AI Woman" "I wonder who are those people? Hmm." ~ Tempered7 Podcast #5: For Intermediate GM Approach. Let's see, hmm. This time they added FGU usage in it probably because I fed it GM Approach & Exercises from the blog... You know what they say, don't send a machine while you can do it with the superior race = people. But man, I must give credit to it where credit is due. Anyway, ...
Updated March 1st, 2025 at 03:22 by Tempered7
"Freedom through creative control." ~ The anonymous AI woman. In this 10 minutes conversation, our idgits discuss the importance of having a vision for solo games, whether survival-based or filled with mystery and adventure. The guide suggests an organic approach to world-building, encouraging the use of personal experiences and memories. Being a solo GM involves deciding between planning or improvising, and finding what works best for each individual can lead to more ...
"Best part is it's all just a starting point. You know the real fun is taking those ideas and making them your own. Experimenting, trying new things. ~AI Idgits" And the third podcast in the series is a discussion about environmental storytelling in solo RPGs (role-playing games). The importance of themes, such as amnesty and the five stages of grief, is emphasized. They provide depth and help shape a character's journey in the game. Additionally, the guide suggests breaking ...