Fantasy Grounds Merchandise
View RSS Feed

Recent Blogs Posts

  1. Irvine's Sixty Ways to Create Conflict

    There is a fantasy writer by the name Ian Irvine. He has a website that has full of EXCELLENT writing methods. Since one of his topics is related to mine, I will only list these ways and link his site here for further info on HOWs: https://www.ian-irvine.com/for-write...eate-conflict/ And if you want more than Bad Guy vs. PC conflict, here's more conflict types.

    ## General Ways to Create Conflict

    1. Create inherently conflicting characters.
    2. ...

    Updated August 13th, 2024 at 11:40 by Tempered7

    Categories
    Solo Play with FGU
  2. Conflict Types for the Solo GM

    I defined conflict in Player Approach Part II as "Anything that makes things difficult for the PC and opposes them." But in this entry, I'll expand on it to present you the types of conflicts you can use in your games. Group GMs can also take advantage of it.

    "Once upon a time, Snow White and the Seven Dwarves lived happily ever after... dull isn't it?"
    # What Should Conflict Do?

    Two things: 1) Conflict should expose who a "character" ...

    Updated November 9th, 2024 at 09:05 by Tempered7

    Categories
    Solo Play with FGU
  3. Fear of the Unknown

    Quote Originally Posted by H.P. Lovecraft
    The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
    For the initial part of this discussion, I intend to elaborate on elements that Lovecraft discusses in his Supernatural Horror in Literature article.

    Lovecraft truly hit the nail on the head with this statement. Whenever time is spent contemplating the true nature of fear, the road inevitably leads to the unknown. There are greater philosophers ...
    Categories
    Writing , Horror
  4. Creating Horror in Fantasy Grounds

    In the interest of sparking new discussions, I've decided to start the conversation with how to create horror in VTT. Many of you know a variety of techniques to scare your players, from appropriate music and lighting to the inevitable "BOO!" moment around the table. Unfortunately, many of these techniques do not translate well to the VTT environment. How do you use mood lighting when all you can do is control screen color? Where does the "BOO!" come from if you find your ...

    Updated November 14th, 2013 at 05:35 by Bubo

    Categories
    Horror , Writing
TALES of the VALIANT

Log in

Log in