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  1. Solo Combat Strategy Guide Part III

    PART III - Theory of Solo Combat Strategy & Tactics

    Strategy
    Strategy is the art of planning, organizing and directing overall military operations and movements in combat. It differs from tactics by staying on the theory side of things. In terms of game play, it is your overall plan to achieve your main goal by going through level progression and directing your efforts into winning your battles until the last boss is dead. This is done by thinking in terms of logistics:
    ...

    Updated December 5th, 2024 at 10:30 by Tempered7

    Categories
    Solo Play with FGU
  2. Mythic Game Master Emulator v2 (Paid Module)

    What is Mythic GME?
    The Mythic Game Master Emulator replaces a live Game Master with a set of rules that emulate a GM’s creative decision-making, allowing you to play any role-playing game solo or in a group without a designated person to run things.

    Mythic becomes your GM, answering your questions and progressing the adventure one step at a time.

    While the system is based in your expectations (of events) and interpretations, it’s designed to periodically subvert
    ...

    Updated December 8th, 2024 at 01:31 by Tempered7

    Categories
    Solo Play Resources
  3. Theater of Mind in Combat

    ToM is a mental visualization technique in case you don't have access to maps. I wrote this as part of the Combat Guide Series but you can also use it to Roleplay.

    The Art of Imagination

    Visual Imagination is kinda tricky. It can't be taught easily, you either have it or don't. But Theater of Mind doesn't just mean conjuring images before your eyes from descriptions. If you can't "see" descriptions with your inner eyes, you can "hear" them! Simply tell ...

    Updated December 6th, 2024 at 21:17 by Tempered7

    Categories
    Solo Play with FGU
  4. Solo Combat Strategy Guide Part II

    Gather 'round strong domini and sublime dominas, as I reveal to you the Art of Solo Warfare. Your humble instructor will not tell you mere ways to swing a sword, mind you. Take these words of wisdom as a foundation to build upon your combatant's role & stratagems. And be not hasty. I'll cover counter-tactics for our earlier lesson and other expansions in here for each of your combatant classes, later.

    ROLEPLAYING COMBAT

    This is a combat guide, what is this RP stuff ...

    Updated December 4th, 2024 at 10:13 by Tempered7

    Categories
    Solo Play with FGU
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  5. Solo Gameplay Podcasts

    Tales of Mystara by Solo Dungeon Crawler:

    I kept adding modern stuff to these lists, so I thought it is time to treat Old School audience equally as well. Mystara's the Grand Duchy of Karameikos is the campaign setting used for this podcast and has been adapted for solo DnD play. This is old school revival (OSR) with BECMI (Basic-Expert-Companion-Master-Immortal / Metzer) rules. It is called BECMI because back in the day, Basic ruleset released in 5 box sets. Author is being true to ...

    Updated December 3rd, 2024 at 12:26 by Tempered7

    Categories
    Solo Play Resources
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