Fantasy Grounds Prep Less. Play More.
Still confused about role-playing? Having trouble convincing your “serious” friends that you don’t dress up in a frock and wave around a foam-rubber sword? Dulux-Oz (your esteemed and humble Game Master, Ruleset/Extension Author and Tutorial Video Producer) shows how closely role-playing and literature are entwined… *** My awesome assignment is to say a few words about the joys of role-playing. “Some burks out there,” mentioned our esteemed and not-so-humble Forum ...
Updated April 8th, 2016 at 07:00 by dulux-oz
Today is Bell Let's Talk day. [url]http://letstalk.bell.ca/en/[/url] Please do your part and reach out to someone you know if you suspect they may be going through this challenge. Even a few years ago I personally never thought a day like this would have much meaning for me; now I realize that it does. Bell will donate $0.05 to mental health initiatives for every: [LIST][*]Text message sent by a Bell or Bell Aliant customer only. Regular ...
Originally Posted by ddavison I hope everyone had a great 2013 and may you have many, many great FG games in 2014. Here is to bigger an better things! Looking back on 2013, here are some highlights of things that stood out to me (in no particular order): We had two FG Cons in 1 yearRolemaster Classic got a much needed overhaulWe added another 30 add-onsDeadlands Noir and Hell on Earth released for FG's Savage Worlds rulesetVersion 3.0 was released and brings many of the rulesets ...
Originally Posted by H.P. Lovecraft The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. For the initial part of this discussion, I intend to elaborate on elements that Lovecraft discusses in his Supernatural Horror in Literature article. Lovecraft truly hit the nail on the head with this statement. Whenever time is spent contemplating the true nature of fear, the road inevitably leads to the unknown. There are greater philosophers ...
In the interest of sparking new discussions, I've decided to start the conversation with how to create horror in VTT. Many of you know a variety of techniques to scare your players, from appropriate music and lighting to the inevitable "BOO!" moment around the table. Unfortunately, many of these techniques do not translate well to the VTT environment. How do you use mood lighting when all you can do is control screen color? Where does the "BOO!" come from if you find your ...
Updated November 14th, 2013 at 05:35 by Bubo