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  1. Open door, kill monster, loots and repeat.

    Many of us started role playing games that way, we would enter a dungeons/ruins/castle for some reason, explore rooms after rooms, killing monsters along the way for loots. Then go back to town, sell the loots for gold and buy nice gear for our characters so we can do it again.

    It was the way most of D&D adventure were created 30 years ago, many new players coming from computer game think like that too, and there's nothing wrong if that's the kind of game you want to play. I have ...
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  2. A Neophyte Tackles the FG Extension - Share the Combat Map

    I will explain how I have set up my Fantasy Grounds development environment to make it easier for me to go into the rulesets, edit them and observe how it affects FG.

    Detour: As a prospective content developer you must be familiar with the Windows (or whatever OS you’re using) folder or directory structure and you must know how to manipulate it: make folders, copy and rename files, create shortcuts, etc. I am assuming that you have this knowledge.

    Nobody enjoys, End ...

    Updated May 18th, 2016 at 01:56 by Minty23185Fresh

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  3. Pre-Play

    Hello again!

    In my last entry I discussed that training new players into the FG system is a bit of additional work for text-only games. I laid out a few things to make it easier (videos and such), but the work is still there when trying to get the freshmen through that first difficult hour in FG.

    Dulux-Oz mentioned the idea of making a training module for teaching new players. Basically everything that I planned on typing anyway, pre-typed and ready to go. Linked pictures ...
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  4. LFP, Want 5e Fantasy Grounds Play tips, testing, and learning Fantasy Grounds Online!

    I just wanted to let everyone interested in this thread/blog that the school is NOT a proper game, and that the focus is: Learning how to navigate the interface, learning how to create a character, learning some of the chat commands, learning some of the basic game functions and mechanics, and having fun while meeting new people with similar interests. I still want to emphasize Role-play, cooperation, and, fun! I think it makes the game fun and sometimes completely awkward. Also, remember it is ...
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  5. Campaign building 101

    The common mistake when building a first campaign is to start too big. You are full of ideas, write pages and pages of notes that too often you never got to use.

    You really only need the basic for the first adventure. First a location often a village. What do you really need to know about that village. Let's call our village Douland.

    In Douland you can find a mill near the river, a small inn where the farmers go get a drink after a day of work with a few rooms for ...
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