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Solo Play with FGU

Everything you need to know for starting your Solo Sessions and creating YOUR story with YOUR rules for YOUR entertainment.

  1. Irvine's Sixty Ways to Create Conflict

    There is a fantasy writer by the name Ian Irvine. He has a website that has full of EXCELLENT writing methods. Since one of his topics is related to mine, I will only list these ways and link his site here for further info on HOWs: https://www.ian-irvine.com/for-write...eate-conflict/ And if you want more than Bad Guy vs. PC conflict, here's more conflict types.

    ## General Ways to Create Conflict

    1. Create inherently conflicting characters.
    2. ...

    Updated August 13th, 2024 at 10:40 by Tempered7

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    Solo Play with FGU
  2. Conflict Types for the Solo GM

    I defined conflict in Player Approach Part II as "Anything that makes things difficult for the PC and opposes them." But in this entry, I'll expand on it to present you the types of conflicts you can use in your games. Group GMs can also take advantage of it.

    "Once upon a time, Snow White and the Seven Dwarves lived happily ever after... dull isn't it?"
    # What Should Conflict Do?

    Two things: 1) Conflict should expose who a "character" ...

    Updated August 11th, 2024 at 07:52 by Tempered7

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    Solo Play with FGU
  3. Muses for the Solo Player

    Here's my go-to list for char-gen, place gen, and conflict inspirations...

    # Ode to Heroes & Heroines

    What inspires better than songs about heroes of old?

    For Solo GM: "Sent from the sky lies an Angel in need, give him muse to strengthen and words to heed." Traveler's Song by Aviators (fantasy rock) https://www.youtube.com/watch?v=EZno7ZAR-fM

    Human: "Spring came with awakening, came with innocence and joy. Spring came with fascination ...

    Updated August 29th, 2024 at 20:37 by Tempered7

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    Solo Play with FGU
  4. Player Approach to Solo Play - Part II

    Second part of Player Approach is for places in which your PCs will try to achieve their goals and the conflicts they will have to overcome. Oh, don't forget the environmental storytelling for solo play. All these within the context of inspiration. Finally, I'll tell you d8 ways of personalizing all of the above from both parts.

    # Solitude In Mystical Places

    ## Vision

    Places are feast for the eyes. They don't have to be eye-candy maps to be believable. It ...

    Updated September 21st, 2024 at 04:05 by Tempered7

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    Solo Play with FGU
  5. Player Approach to Solo Play - Part I

    In Player Approach you're only concerned with Inspiration and Personalization. Let's begin with PCs and their goals. By the way, these are not just for solo play, as Group GMs can take advantage of these methods while creating their own settings.

    # Elusive Muses

    "Sweet dreams are made of this. Who am I to disagree?" - Eurythmics.
    Really, though. This world has so many things in it that we don't even need any muse to bring them to our attention. We ...

    Updated September 22nd, 2024 at 01:10 by Tempered7

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    Solo Play with FGU
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