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All Things Solo

Everything you'll need to play Solo Roleplaying Games in Fantasy Grounds Unity. And some things for group GMs.

  1. Solo Combat Strategy Guide Part II

    Gather 'round strong domini and sublime dominas, as I reveal to you the Art of Solo Warfare. Your humble instructor will not tell you mere ways to swing a sword, mind you. Take these words of wisdom as a foundation to build upon your combatant's role & stratagems. And be not hasty. I'll cover counter-tactics for our earlier lesson and other expansions in here for each of your combatant classes, later.

    ROLEPLAYING COMBAT

    This is a combat guide, what is this RP stuff ...

    Updated December 4th, 2024 at 09:13 by Tempered7

    Categories
    Solo Play with FGU
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  2. Solo Combat Strategy Guide Part I

    What ruleset does a kid use for combat when colliding two action figures? I don't know the answer but let me try to shed light on my strategy of Playing Chess against Myself.

    Meta-Game

    I briefly explained what meta game is in How to Play Published Adventures. This is the biggest immersion breaker in Solo Combat, maybe even more than RPing alone because being both GM and Player feels like cheating to some.

    As a solution, I see myself as the Dominus of an Arena ...

    Updated December 1st, 2024 at 06:28 by Tempered7

    Categories
    Solo Play with FGU
  3. 2 Approaches Cheat Sheet

    # Solo Gameplay Approaches

    Game Master and Player Approach described here are not separate approaches. They complement each other and you'll need to use elements from both approaches as you play -with the exception of how you want to start your game, described in #1 of each approach.

    Sources: GM Approach / Player Approach Part I & Part II

    ...

    Updated March 8th, 2025 at 03:19 by Tempered7

    Categories
    Solo Play Cheat Sheets
  4. Consequences Table

    For players who want to learn more about the usage of consequences in their Solo Sessions, I made a quick table. You can use it as a cheat sheet to find out about your PC's actions if you're stuck.

    # About Choices
    "Strategy is making tough choices with incomplete data."
    We all make our own choices in life with what we have in our arsenal. Sometimes they are right sometimes they prove to be wrong. Making tough choices require wisdom but the problem is that ...

    Updated September 16th, 2024 at 16:42 by Tempered7

    Categories
    Solo Play with FGU
  5. Creating Plot Twists On-The-Go

    I can hear you asking: But this is Solo Mode. How can I surprise myself if I know what plot twists are in the table? It's easy! A tad bit of fundamental thinking and a touch of timing, the rest is RNG's business.

    You will and should know these plot twist types but you won't know what they'll MEAN in the current context in a scene. Especially when you combine them with random words or objects that you'll link with FFA. This, my friends, is the secret to plot twists in Solo Mode.
    ...

    Updated March 4th, 2025 at 06:08 by Tempered7

    Categories
    Solo Play with FGU
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