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Solo Play with FGU

Everything you need to know for starting your Solo Sessions and creating YOUR story with YOUR rules for YOUR entertainment.

  1. Consequences Table

    For players who want to learn more about the usage of consequences in their Solo Sessions, I made a quick table. You can use it as a cheat sheet to find out about your PC's actions if you're stuck.

    # About Choices
    "Strategy is making tough choices with incomplete data."
    We all make our own choices in life with what we have in our arsenal. Sometimes they are right sometimes they prove to be wrong. Making tough choices require wisdom but the problem is that ...

    Updated September 16th, 2024 at 17:42 by Tempered7

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    Solo Play with FGU
  2. How to Play Published Adventures Solo

    I left this for last despite it is what many players want to do for various reasons, because oh boy, is it hard to incorporate to Solo Mode! But as your friendly neighborhood Soloist, I will try my best to explain different points of views and methods for this type. FGU made it way easier than I originally thought.

    Points of Views on Methodology

    1. Selective Reading

    In his book DM Yourself, Tom Scutt details

    "...techniques to navigate the
    ...

    Updated November 9th, 2024 at 09:38 by Tempered7

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    Solo Play with FGU
    Attached Thumbnails Attached Images
  3. Exploration In Solo Mode - Part III

    Since this is the relevant part of Exploration series, Obstacle Creation is our subject. You can create your own Solo Adventure with just an empty hex map and random tables. Hex-Crawling let's you simulate harsh survival conditions in old games. Or you can play it as a lighthearted RPG adventure.

    # Out of an Empty Shape

    Hexagon.png
    Masterpiece drawing of hex thingy

    A hex grid is like a six sided dice that can lead you to randomized ...

    Updated September 12th, 2024 at 21:16 by Tempered7

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    Solo Play with FGU
  4. Start Playing With This Demonstration

    This demo is designed for newcomers who doesn't have any knowledge of RPGs to teach them the basics of Solo Play. Everything you need is provided in the guide. Let's jump right into play without needing to read any rules or worrying about the lack of a Game Master. Our Oracle will provides us answers and remove the need of a GM. And random generators will give us ideas. (Text-based NON-FGU Play)

    # Solo Play Based On Rule Of Cool

    Rule of Cool means that if your character ...

    Updated December 6th, 2024 at 22:39 by Tempered7

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    Solo Play with FGU
  5. Creating Plot Twists On-The-Go

    I can hear you asking: But this is Solo Mode. How can I surprise myself if I know what plot twists are in the table? It's easy! A tad bit of fundamental thinking and a touch of timing, the rest is RNG's business.

    You will and should know these plot twist types but you won't know what they'll MEAN in the current context in a scene. Especially when you combine them with random words or objects that you'll link with FFA. This, my friends, is the secret to plot twists in Solo Mode.
    ...

    Updated September 5th, 2024 at 08:27 by Tempered7

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    Solo Play with FGU
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