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All Things Solo

Everything you'll need to play Solo Roleplaying Games in Fantasy Grounds Unity.

  1. Solo Combat Strategy Guide Part III

    PART III - Theory of Solo Combat Strategy & Tactics

    Strategy
    Strategy is the art of planning, organizing and directing overall military operations and movements in combat. It differs from tactics by staying on the theory side of things. In terms of game play, it is your overall plan to achieve your main goal by going through level progression and directing your efforts into winning your battles until the last boss is dead. This is done by thinking in terms of logistics:
    ...

    Updated December 5th, 2024 at 10:30 by Tempered7

    Categories
    Solo Play with FGU
  2. Solo Combat Strategy Guide Part II

    Gather 'round strong domini and sublime dominas, as I reveal to you the Art of Solo Warfare. Your humble instructor will not tell you mere ways to swing a sword, mind you. Take these words of wisdom as a foundation to build upon your combatant's role & stratagems. And be not hasty. I'll cover counter-tactics for our earlier lesson and other expansions in here for each of your combatant classes, later.

    ROLEPLAYING COMBAT

    This is a combat guide, what is this RP stuff ...

    Updated December 4th, 2024 at 10:13 by Tempered7

    Categories
    Solo Play with FGU
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  3. Solo Combat Strategy Guide Part I

    What ruleset does a kid use for combat when colliding two action figures? I don't know the answer but let me try to shed light on my strategy of Playing Chess against Myself.

    Meta-Game

    I briefly explained what meta game is in How to Play Published Adventures. This is the biggest immersion breaker in Solo Combat, maybe even more than RPing alone because being both GM and Player feels like cheating to some.

    As a solution, I see myself as the Dominus of an Arena ...

    Updated December 1st, 2024 at 07:28 by Tempered7

    Categories
    Solo Play with FGU
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