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All Things Solo

Everything you'll need to play Solo Roleplaying Games in Fantasy Grounds Unity. And some things for group GMs.

  1. Environmental Storytelling in Solo RPGs

    Environmental storytelling is the art of arranging a careful selection of the objects available in a game world so that they suggest a story to the player who sees them. Think of original Bioshock.

    Let's continue on Bioshock (video game). Even if you remove everything but the environment, you can still deduce many things about the underwater city "Rapture" by looking at rooms full of water dripping from broken glasses, flickering neon signs, blast marks on posters on walls ...

    Updated Yesterday at 12:19 by Tempered7

    Categories
    Solo Play with FGU
  2. Thematic Muses For Everyone - S for Story (w/ methods)

    Welcome back to the Successor of the Muses Series. The second entry is for story themes in this table. With examples on following methods for;

    1. Thinkers: Logical thoughts and questioning. Focusing on ideas. (Apprentice)
    2. Feelers: Focusing on feelings and thoughts of main character. (Journey)
    3. Sensing people: Reading in between the lines, pulling out the hidden content. (The Quest)
    4. Gamblers: Making tables by dividing the content into smaller pieces for FFA. (In Comments)
    ...

    Updated March 8th, 2025 at 13:45 by Tempered7

    Categories
    Solo Play Resources
  3. Solo AI Podcast # 5 - GM Approach Part 2 with FGU Ad

    "[For Solo RPGs] Some people even getting to use AI Tools these days... ~ The Anon AI Woman"
    "I wonder who are those people? Hmm." ~ Tempered7
    Podcast #5: For Intermediate GM Approach. Let's see, hmm. This time they added FGU usage in it probably because I fed it GM Approach & Exercises from the blog... You know what they say, don't send a machine while you can do it with the superior race = people. But man, I must give credit to it where credit is due. Anyway, ...

    Updated March 1st, 2025 at 03:22 by Tempered7

    Categories
    AI Podcasts for the Solo Guide
  4. Solo AI Podcast # 4 - GM Approach with Flattery (Ha!)

    "Freedom through creative control." ~ The anonymous AI woman.
    In this 10 minutes conversation, our idgits discuss the importance of having a vision for solo games, whether survival-based or filled with mystery and adventure. The guide suggests an organic approach to world-building, encouraging the use of personal experiences and memories. Being a solo GM involves deciding between planning or improvising, and finding what works best for each individual can lead to more ...

    Updated March 1st, 2025 at 03:22 by Tempered7

    Categories
    AI Podcasts for the Solo Guide
  5. Creative Usage of Time In Solo Play

    You know, all those words in word tables are just prompts that spark the imagination to reveal a story. But did you know that there is a more mysterious and more powerful prompter, older than words? One such that existed before us and will exist after us. No one knows what it is and here I am trying to use it in my games, like a child playing with level 9 spell books. But it is time! Let's begin.

    Time plays a crucial role in Solo Play as it determines the progression of events, character ...

    Updated February 22nd, 2025 at 23:14 by Tempered7

    Categories
    Solo Play with FGU
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