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All Things Solo

Everything you'll need to play Solo Roleplaying Games in Fantasy Grounds Unity. And some things for group GMs.

  1. Thematic Muses For Everyone - S for Story (w/ methods)

    Welcome back to the Successor of the Muses Series. The second entry is for story themes in this table. With examples on following methods for;

    1. Thinkers: Logical thoughts and questioning. Focusing on ideas. (Apprentice)
    2. Feelers: Focusing on feelings and thoughts of main character. (Journey)
    3. Sensing people: Reading in between the lines, pulling out the hidden content. (The Quest)
    4. Gamblers: Making tables by dividing the content into smaller pieces for FFA. (In Comments)
    ...

    Updated March 8th, 2025 at 13:45 by Tempered7

    Categories
    Solo Play Resources
  2. Solo AI Podcast # 5 - GM Approach Part 2 with FGU Ad

    "[For Solo RPGs] Some people even getting to use AI Tools these days... ~ The Anon AI Woman"
    "I wonder who are those people? Hmm." ~ Tempered7
    Podcast #5: For Intermediate GM Approach. Let's see, hmm. This time they added FGU usage in it probably because I fed it GM Approach & Exercises from the blog... You know what they say, don't send a machine while you can do it with the superior race = people. But man, I must give credit to it where credit is due. Anyway, ...

    Updated March 1st, 2025 at 03:22 by Tempered7

    Categories
    AI Podcasts for the Solo Guide
  3. Solo AI Podcast # 4 - GM Approach with Flattery (Ha!)

    "Freedom through creative control." ~ The anonymous AI woman.
    In this 10 minutes conversation, our idgits discuss the importance of having a vision for solo games, whether survival-based or filled with mystery and adventure. The guide suggests an organic approach to world-building, encouraging the use of personal experiences and memories. Being a solo GM involves deciding between planning or improvising, and finding what works best for each individual can lead to more ...

    Updated March 1st, 2025 at 03:22 by Tempered7

    Categories
    AI Podcasts for the Solo Guide
  4. Creative Usage of Time In Solo Play

    You know, all those words in word tables are just prompts that spark the imagination to reveal a story. But did you know that there is a more mysterious and more powerful prompter, older than words? One such that existed before us and will exist after us. No one knows what it is and here I am trying to use it in my games, like a child playing with level 9 spell books. But it is time! Let's begin.

    Time plays a crucial role in Solo Play as it determines the progression of events, character ...

    Updated February 22nd, 2025 at 23:14 by Tempered7

    Categories
    Solo Play with FGU
  5. Thematic Muses For Everyone - A for Action

    Some muses knocked on my door tonight and they want to buy everyone a round! Here's a partial list of my thematic listening goodies to bring you into the mood you want for your campaigns. Successor to the Muses Series, the first entry is for action themes that you can use for your quests. I'm aware that the quote from previous article doesn't tell you HOW to get inspiration from these lyrics or music Consciously. Let me expand on the method;
    Think of these OR your favorite songs, books, with
    ...

    Updated March 8th, 2025 at 22:15 by Tempered7

    Categories
    Solo Play Resources
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