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Solo Play with FGU

Everything you need to know for starting your Solo Sessions and creating YOUR story with YOUR rules for YOUR entertainment.

  1. Solo Combat Strategy Guide Part II

    Gather 'round strong domini and sublime dominas, as I reveal to you the Art of Solo Warfare. Your humble instructor will not tell you mere ways to swing a sword, mind you. Take these words of wisdom as a foundation to build upon your combatant's role & stratagems. And be not hasty. I'll cover counter-tactics for our earlier lesson and other expansions in here for each of your combatant classes, later.

    ROLEPLAYING COMBAT

    This is a combat guide, what is this RP stuff ...

    Updated Today at 07:25 by Tempered7

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  2. Solo Combat Strategy Guide Part I

    What ruleset does a kid use for combat when colliding two action figures? I don't know the answer but let me try to shed light on my strategy of Playing Chess against Myself.

    Meta-Game

    I briefly explained what meta game is in How to Play Published Adventures. This is the biggest immersion breaker in Solo Combat, maybe even more than RPing alone because being both GM and Player feels like cheating to some.

    As a solution, I see myself as the Dominus of an Arena ...

    Updated Today at 07:28 by Tempered7

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    Solo Play with FGU
  3. Gwydion's 2d6 Dungeon Quick Start Guide

    Today's guide is for Gwydion's Free 2d6 Dungeon Conversion (Level 1 Only) in Xcore ruleset. It is originally from Toby Lancaster's DR Games. A great entry point to olden times' gritty and action packed Dungeon Crawlers. Soloing it can also teach you how to be a GM and create dungeons and encounters on-the-fly.

    It'll require you to draw randomly generated dungeon rooms and their contents (in text) into the starting map, depending on random rolls. You can also use your favorite dungeon ...

    Updated September 14th, 2024 at 05:44 by Tempered7

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  4. Consequences Table

    For players who want to learn more about the usage of consequences in their Solo Sessions, I made a quick table. You can use it as a cheat sheet to find out about your PC's actions if you're stuck.

    # About Choices
    "Strategy is making tough choices with incomplete data."
    We all make our own choices in life with what we have in our arsenal. Sometimes they are right sometimes they prove to be wrong. Making tough choices require wisdom but the problem is that ...

    Updated September 16th, 2024 at 17:42 by Tempered7

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  5. How to Play Published Adventures Solo

    I left this for last despite it is what many players want to do for various reasons, because oh boy, is it hard to incorporate to Solo Mode! But as your friendly neighborhood Soloist, I will try my best to explain different points of views and methods for this type. FGU made it way easier than I originally thought.

    Points of Views on Methodology

    1. Selective Reading

    In his book DM Yourself, Tom Scutt details

    "...techniques to navigate the
    ...

    Updated November 9th, 2024 at 09:38 by Tempered7

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