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All Things Solo

Everything you'll need to play Solo Roleplaying Games in Fantasy Grounds Unity.

  1. Thematic Muses For Everyone - A for Action

    Some muses knocked on my door tonight and they want to buy everyone a round! Here's a partial list of my thematic listening goodies to bring you into the mood you want for your campaigns. Successor to the Muses Series, the first entry is for action themes that you can use for your quests. I'm aware that the quote from previous article doesn't tell you HOW to get inspiration from these lyrics or music Consciously. Let me expand on the method;
    Think of these OR your favorite songs, books, with
    ...

    Updated Yesterday at 13:23 by Tempered7

    Categories
    Solo Play Resources
  2. Start Being Creative With This Demo

    This is just a simple game with 1 rule to spark your imagination. You don't have to know Freeform Association to play this.

    The 1 Rule:
    Whatever the result of your roll, whatever content this guide tells you to create, choose what your heart really wants you to create, instead. That's it!
    As you roll for these tables, many brilliant or weird combinations will emerge. This is intended. Imagination isn't something that always give you the whole script of The Shawshank Redemption. ...

    Updated January 30th, 2025 at 02:18 by Tempered7

    Categories
    Solo Play with FGU
  3. Solo Combat Guide - Action Economy

    I thought this topic deserves its own entry. Adding what I cooked to the existing stuff in Part II would be too chaotic, anyway.

    # ACTION ECONOMY

    Action economy is maximizing the things you do in one combat turn with what you carefully picked for your PC's class. It's basically a measurement for how efficiently a creature can accomplish its goals within a single turn.

    But in terms of both sides of the battlefield (For GMs);
    It is the " balance "
    ...

    Updated February 11th, 2025 at 07:18 by Tempered7

    Categories
    Solo Play with FGU
  4. Solo Combat Strategy Guide Part III

    PART III - Theory of Solo Combat Strategy & Tactics

    Strategy
    Strategy is the art of planning, organizing and directing overall military operations and movements in combat. It differs from tactics by staying on the theory side of things. In terms of game play, it is your overall plan to achieve your main goal by going through level progression and directing your efforts into winning your battles until the last boss is dead. This is done by thinking in terms of logistics:
    ...

    Updated February 1st, 2025 at 03:58 by Tempered7

    Categories
    Solo Play with FGU
  5. Mythic Game Master Emulator v2 (Paid Module)

    What is Mythic GME?
    The Mythic Game Master Emulator replaces a live Game Master with a set of rules that emulate a GM’s creative decision-making, allowing you to play any role-playing game solo or in a group without a designated person to run things.

    Mythic becomes your GM, answering your questions and progressing the adventure one step at a time.

    While the system is based in your expectations (of events) and interpretations, it’s designed to periodically subvert
    ...

    Updated January 30th, 2025 at 19:51 by Tempered7

    Categories
    Solo Play Resources
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