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Text Club

A blog about the text-only experience on Fantasy Grounds.

  1. Pre-Play

    Hello again!

    In my last entry I discussed that training new players into the FG system is a bit of additional work for text-only games. I laid out a few things to make it easier (videos and such), but the work is still there when trying to get the freshmen through that first difficult hour in FG.

    Dulux-Oz mentioned the idea of making a training module for teaching new players. Basically everything that I planned on typing anyway, pre-typed and ready to go. Linked pictures ...
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  2. A text-only weakness

    I have discovered a weakness in the text-only realm! I can usually type as fast as voice, and with just as much imagery. Plus, FG grounds makes us for anything else lacking.

    The weakness is in training people for Fantasy Grounds. I trained 14 people this week. And it is a bit hard to show the ropes via pure typing. I do send people emails with advice to watch the videos and include some early tips. I do get each player proficient, but seems like it would be so much faster if it wasn’t ...
    Tags: text-only
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  3. Text Club

    My friends, players, and DM’s all know that my favorite niche is text-only games. It’s not for everyone, but those of us who like it, are really passionate about the experience. There hasn’t been a lot of innovations that spark our collective interest until Fantasy Grounds came along.

    Fantasy Grounds solves so many burdensome mechanical and administrative details for the text-only gamer. All the time wasted getting dice rollers to work, email scans, correct turn order, and other ...
    Tags: text-only
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