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Bloody Bohemian Earspoon Inn

  1. HârnMaster 3 Ruleset (built on MoreCore)

    So, my Savage Hârn work has stopped for some time. Main reason, to wait for the final, hard copy version of SWADE, and my kickstarter stuff to be shipped and two, so that I can put more time back into my HârnMaster 3 ruleset being built on MoreCore. I was stuck for some time on how to do the layout but and I think I finally turned a corner and am making good progress again.

    Editing this to add a screenshot of some of my latest work. Still 'ALOT' to do.


    hm_ruleset_draft_.jpg ...

    Updated July 22nd, 2019 at 21:16 by GunnarGreybeard (added a screenshot)

    Tags: harn, harnmaster
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  2. Savage Hârn weapons, armor and mundane items

    Samples of my 'Savage Hârn' weapons, armor and mundane items lists. I'm using HârnMaster 3 as the foundation and trying to stick to the items available in the HârnWorld Module. Still have lots to do, this is only a small portion of my work so far.

    savage_harn.jpg
  3. Savage Worlds Archetypes for Hârn

    Started taking this back up seriously again. Trying not to make it overly detailed and more complex then it needs to be.

    Am now in the process of setting up the Archetypes in Hero Lab for it's ability to auto-calc the build points and assign Edges, etc. Once the drafts are finished I can then print out full character sheets from there and then use those for making detailed notes to try and balance them all out. Probably will be about 80-100 of them by the time I am done as there
    ...
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  4. Savage Worlds, DragonLance and Hârn

    I am currently contemplating running a Savage Worlds game set on the island of Hârn where that island and setting are basically transplanted to the planet of Krynn. The rest of Krynn has fallen to the Evil forces and now the DragonLance events are finally encroaching on that remote and small part of the world. Tentatively, I am planning to set up all Hârn 'Occupations' as Archetypes however, at this point, since neither Savage Worlds or HârnMaster use Classes, there should not be a need to create ...

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