Rekhyt
March 9th, 2009, 07:49
So my DM in a face to face game just sent me to hell. He decided that if we manage to get out we can draw up our own loot tables. (It's an overpowered campaign so get a little crazy but not too much.)
So far this is what I've come up with:
Johnny's Golden Guitar:
- +10 perform
- +4 will save against demons
- 3/day opponent has to reroll save against mind affecting spell
Intelligent Item (Not sure of its INT lvl yet):
Johnny's Golden Guitar was originally a neutral evil instrument that used it's powers to trick mortals into dealing with demons, however after having been lost in a bet to a human bard named Johnny, J.G.G. was thrust into a new life of adventure with the neutral good bard. Since then the instrument has mended its previously evil ways, this now neutral good guitar instead redirects its efforts into helping mortals overcome demons in any way possible. Though it has few spells, it uses them liberally as it trusts it's owner will wrap up any combat quickly.
Powers: - Suggestion 3/day (8th lvl bard)
- Uncontrollable Dancing 1/day (8th lvl bard)
Notes: Item cannot be lost or stolen, however ownership can change though a lost contest involving a perform check, or by simply killing the owner. If user is not of good alignment the item simply refuses to play, resulting in instant perform check failure.
Gamblers Glasses:
- +5 bluff check
- +5 sense motive check
- +5 spot check
Loaded Dice:
- Grants user 1 reroll per day on any roll.
- Loaded Dice cannot be detected through magical or mundane means.
Lucky Pants:
- Grants user access to cleric luck domain of the users caster level.
Napoleons Boots:
- Grants user access to the "Run" feat.
- +5 on bluff checks
- +5 on perform checks
If anyone has any new ideas for Bard items, go ahead and post them up. I've got to resume my campaign 48 hours from now, so time is short. My bard is mainly the party's buff bot, since there are 8 of us playing, I'm simply there to make things go quicker, so any really creative ideas that aren't weapons would be welcome!!
Lvl 8 Bard "Rex".
So far this is what I've come up with:
Johnny's Golden Guitar:
- +10 perform
- +4 will save against demons
- 3/day opponent has to reroll save against mind affecting spell
Intelligent Item (Not sure of its INT lvl yet):
Johnny's Golden Guitar was originally a neutral evil instrument that used it's powers to trick mortals into dealing with demons, however after having been lost in a bet to a human bard named Johnny, J.G.G. was thrust into a new life of adventure with the neutral good bard. Since then the instrument has mended its previously evil ways, this now neutral good guitar instead redirects its efforts into helping mortals overcome demons in any way possible. Though it has few spells, it uses them liberally as it trusts it's owner will wrap up any combat quickly.
Powers: - Suggestion 3/day (8th lvl bard)
- Uncontrollable Dancing 1/day (8th lvl bard)
Notes: Item cannot be lost or stolen, however ownership can change though a lost contest involving a perform check, or by simply killing the owner. If user is not of good alignment the item simply refuses to play, resulting in instant perform check failure.
Gamblers Glasses:
- +5 bluff check
- +5 sense motive check
- +5 spot check
Loaded Dice:
- Grants user 1 reroll per day on any roll.
- Loaded Dice cannot be detected through magical or mundane means.
Lucky Pants:
- Grants user access to cleric luck domain of the users caster level.
Napoleons Boots:
- Grants user access to the "Run" feat.
- +5 on bluff checks
- +5 on perform checks
If anyone has any new ideas for Bard items, go ahead and post them up. I've got to resume my campaign 48 hours from now, so time is short. My bard is mainly the party's buff bot, since there are 8 of us playing, I'm simply there to make things go quicker, so any really creative ideas that aren't weapons would be welcome!!
Lvl 8 Bard "Rex".