Stuart
January 29th, 2009, 23:16
I have one slot up for grabs for anyone interested in play-testing Digital Adventure's Rolemaster Classic ruleset. I have three players for Thursday night (8PM GMT) and we could do with a fourth ... tank-type please. A dwarven Fighter would fit perfectly.
Please pm me if interested and include an email address so I can get you a Non Disclosure Agreement ...
The ruleset so far has performed really well, some features include:
Combat Tracker that is shared by Host/Client to automate offensive die rolls that : include all OB modifiers, all the DB modifiers from your target (including modifiers due to excessive hit loss, Stuns)
Automatic Table/Combat Resolver (Host) that not only does all the maths but also : populates a Host Combat Resolver with the correct weapon table, spits out the correct result, with a right click will call up the correct Critical table and ... allows all results to be dragged to the Tracker and the Chat Log.
The upshot of all that is a combat resolution that is not very different in speed from 3.5 and is *far* quicker than pnp games (those that I recall, anyway).
Please pm me if interested and include an email address so I can get you a Non Disclosure Agreement ...
The ruleset so far has performed really well, some features include:
Combat Tracker that is shared by Host/Client to automate offensive die rolls that : include all OB modifiers, all the DB modifiers from your target (including modifiers due to excessive hit loss, Stuns)
Automatic Table/Combat Resolver (Host) that not only does all the maths but also : populates a Host Combat Resolver with the correct weapon table, spits out the correct result, with a right click will call up the correct Critical table and ... allows all results to be dragged to the Tracker and the Chat Log.
The upshot of all that is a combat resolution that is not very different in speed from 3.5 and is *far* quicker than pnp games (those that I recall, anyway).