Captcorajus
January 25th, 2009, 16:40
I was making minis based on Xorn's instructions and I found some interest issues do crop up on occasion.
Some minis are "taller" than they should be do to some incongruities. For example, a warrior with his sword raised high will make the image much taller and make the warrior himself seem "shorter" if you just change the pixels to fit the square.
Since the progam snaps the image from the center you can make the file slightly taller than normal, and it will still fit. Thus, I use the 100 pixels high scale. So in the case above I might make the image 120 pixels high instead. The head to toe scale of the mini will now be correct when compared to others, instead of seeming "short".
Another trick to get the image to "snap" correctly is to reinforce the width as well. Make your canvas 100 pixels wide (for M creatures) before you paste the image. Thus in the example above the image would be 100w x 120h pixels, but would appear 100 x 100 head to toe of the mini, and the sword aloft would be out of the square when placed.
In fact, I make a blank square canvas of the correct proportions, say 200 x 200 for a 10' square creature, and resize the image before placing it on the canvas to get the token to "snap" correctly.
Some images, still won't be perfect... such as wings, or spider legs, tentacles, etc. You can still get things to snap right, with the offending appendages just outside the square by deviating the canvas a few pixels either wider or taller, and still get it to look correct.
I don't any major math, but guess at it based on the individual miniature. The wings of a succubus will be outside the square when place on the map, but will still look right in comparrison to other tokens.
Some minis are "taller" than they should be do to some incongruities. For example, a warrior with his sword raised high will make the image much taller and make the warrior himself seem "shorter" if you just change the pixels to fit the square.
Since the progam snaps the image from the center you can make the file slightly taller than normal, and it will still fit. Thus, I use the 100 pixels high scale. So in the case above I might make the image 120 pixels high instead. The head to toe scale of the mini will now be correct when compared to others, instead of seeming "short".
Another trick to get the image to "snap" correctly is to reinforce the width as well. Make your canvas 100 pixels wide (for M creatures) before you paste the image. Thus in the example above the image would be 100w x 120h pixels, but would appear 100 x 100 head to toe of the mini, and the sword aloft would be out of the square when placed.
In fact, I make a blank square canvas of the correct proportions, say 200 x 200 for a 10' square creature, and resize the image before placing it on the canvas to get the token to "snap" correctly.
Some images, still won't be perfect... such as wings, or spider legs, tentacles, etc. You can still get things to snap right, with the offending appendages just outside the square by deviating the canvas a few pixels either wider or taller, and still get it to look correct.
I don't any major math, but guess at it based on the individual miniature. The wings of a succubus will be outside the square when place on the map, but will still look right in comparrison to other tokens.