Captcorajus
January 16th, 2009, 05:11
I used the search feature to review the threads on this topic and it seemed that many folks are streaming using other software for this option.
I've used mood music face to face for 20+ years, with much success (obviously, or I wouldn't have been doing it so long...lol. :D ).
Anywho, MMOs don't do that. To save bandwidth, the music is preloaded with the software, and plays when cued by the program.
Now for Fantasy gamers out there, I would think that almost all own Neverwinter Nights. This game came with some of the best darn mood music, and I was able to convert all the files to mp3s simply by changing the file extentions.
I've written them to cds, and used them in my face to face games many times.
It seems to me, that if all the players in the game had the same music files on their respective machines, all the DM would have to say is: "Cue City Docks 2" or "Cue Dungeon Combat Daytime", etc. The players could then at their options cue the music to hear what mood the DM is trying to convey. "
This would save bandwidth, and provide very simple functionality.
As far as FGII itself, incorporation mood music should be fairly easy. Just create a file for music in the base folder, and playlist functionallity in software. The players and GM could drop music files of their choosing there, and as long as the file names were all the same, the music would cue when the GM hit the play button. No need to figure out music for every session. Over time, a large library would accumulate in each player's music library and it would be customized to each player's taste.
Thus different music might have the same file name in each player's file. Combat music might be different for each player, but the files would all have the same name.
Or
from game to game you might have to copy the same file and rename it for each DM, etc.
No that hard, and thus the programers wouldn't have to worry about providing original music, just the functionality to play music from inside the program.
If all the players had the D&D midnight syndicate CD, they could just rip the file and drop them in the music folder... all the the DEVs need do is provide buttons in the GM software so he can cue the music.
I've used mood music face to face for 20+ years, with much success (obviously, or I wouldn't have been doing it so long...lol. :D ).
Anywho, MMOs don't do that. To save bandwidth, the music is preloaded with the software, and plays when cued by the program.
Now for Fantasy gamers out there, I would think that almost all own Neverwinter Nights. This game came with some of the best darn mood music, and I was able to convert all the files to mp3s simply by changing the file extentions.
I've written them to cds, and used them in my face to face games many times.
It seems to me, that if all the players in the game had the same music files on their respective machines, all the DM would have to say is: "Cue City Docks 2" or "Cue Dungeon Combat Daytime", etc. The players could then at their options cue the music to hear what mood the DM is trying to convey. "
This would save bandwidth, and provide very simple functionality.
As far as FGII itself, incorporation mood music should be fairly easy. Just create a file for music in the base folder, and playlist functionallity in software. The players and GM could drop music files of their choosing there, and as long as the file names were all the same, the music would cue when the GM hit the play button. No need to figure out music for every session. Over time, a large library would accumulate in each player's music library and it would be customized to each player's taste.
Thus different music might have the same file name in each player's file. Combat music might be different for each player, but the files would all have the same name.
Or
from game to game you might have to copy the same file and rename it for each DM, etc.
No that hard, and thus the programers wouldn't have to worry about providing original music, just the functionality to play music from inside the program.
If all the players had the D&D midnight syndicate CD, they could just rip the file and drop them in the music folder... all the the DEVs need do is provide buttons in the GM software so he can cue the music.