cogollo
December 7th, 2008, 14:32
Hi,
I would like to know:
1. Does FG2 support automatic removal/concealment of fog of war in the maps?
2. Is it possible to mark obstacles to light/line of sight in the maps?
Let me explain my question.
a. You design a map.
b. Each player plays with a token.
1. Is it possible to assign line of sight qualities to the tokens representing the characters? (i.e., radius of light sources they are carrying, whether they have Darkvision and that sort of thing)
2. Will the fog of war be automatically updated when one token with such "line of sight" is moved around the map?
3. Does each player get a different view of the map depending on his/her token's "line of sight" properties?
If the answer is no for the above, are the developers planning on implementing these type of things?
Sorry if this question has been answered somewhere else. I used FG a couple of years ago, but am new to FG2, and was interested on this topic.
I would like to know:
1. Does FG2 support automatic removal/concealment of fog of war in the maps?
2. Is it possible to mark obstacles to light/line of sight in the maps?
Let me explain my question.
a. You design a map.
b. Each player plays with a token.
1. Is it possible to assign line of sight qualities to the tokens representing the characters? (i.e., radius of light sources they are carrying, whether they have Darkvision and that sort of thing)
2. Will the fog of war be automatically updated when one token with such "line of sight" is moved around the map?
3. Does each player get a different view of the map depending on his/her token's "line of sight" properties?
If the answer is no for the above, are the developers planning on implementing these type of things?
Sorry if this question has been answered somewhere else. I used FG a couple of years ago, but am new to FG2, and was interested on this topic.