joshuha
December 4th, 2008, 04:59
This is still in the early phases but I have a proof of concept working and now am working hard on getting features up to snuff.
Currently I am working on a character sheet builder GUI that works from within inside of Fantasy Grounds. This would basically allow anyone to create character sheets for almost any game system out there. However, especially at first, these sheets will be very basic. As time goes on I plan on implementing features like calculated fields and what not but for now I am aiming for the ability to create quick, simple sheets that could be used for indie RPGs or by GMs who want to play a system but a fancy automated sheet isn't out yet.
Currently I have the ability to drag and drop stringcontrols (including static labels) and number controls dynamically. I am currently adding more customization capabilities to these such as choosing the font and frame, etc. so that the look can be customized a bit as well.
My next plan will be to add controls for GMs to be able to add some background panels, lists, and eventually tabs.
Essentially right now the GM is present with a blank slate and drags and create controls onto that slate. As he is doing this the code is saving the layout into the database. Then I have written another set of code that recreates that layout once the sheet is reopened. The final step (which is still being worked on) is then to wrap the players character nodes around the data layer needed to save values to those dynamic controls.
I have made a quick flash demo of what I am talking about so you can get the gist of it. I expect in the next couple of weeks to have the player data access finished so that some very basic sheets can be created and then work on more advance options and controls.
https://www.fouruglymonsters.com/CharsheetBuilderDemo/CharsheetBuilderDemo.html
Currently I am working on a character sheet builder GUI that works from within inside of Fantasy Grounds. This would basically allow anyone to create character sheets for almost any game system out there. However, especially at first, these sheets will be very basic. As time goes on I plan on implementing features like calculated fields and what not but for now I am aiming for the ability to create quick, simple sheets that could be used for indie RPGs or by GMs who want to play a system but a fancy automated sheet isn't out yet.
Currently I have the ability to drag and drop stringcontrols (including static labels) and number controls dynamically. I am currently adding more customization capabilities to these such as choosing the font and frame, etc. so that the look can be customized a bit as well.
My next plan will be to add controls for GMs to be able to add some background panels, lists, and eventually tabs.
Essentially right now the GM is present with a blank slate and drags and create controls onto that slate. As he is doing this the code is saving the layout into the database. Then I have written another set of code that recreates that layout once the sheet is reopened. The final step (which is still being worked on) is then to wrap the players character nodes around the data layer needed to save values to those dynamic controls.
I have made a quick flash demo of what I am talking about so you can get the gist of it. I expect in the next couple of weeks to have the player data access finished so that some very basic sheets can be created and then work on more advance options and controls.
https://www.fouruglymonsters.com/CharsheetBuilderDemo/CharsheetBuilderDemo.html