Goblin-King
October 21st, 2008, 12:46
Version 2.3.0
The campaign database now properly stores the ruleset release number used when saving the data.
Picking up tokens is now transparency sensitive, i.e. they can only be picked up from areas that are not completely transparent.
You can define exclusion groups for extensions, allowing only one in a set of extensions to be loaded. For more information, see the ruleset modification documentation on our web site.
The databasenode.addHolder function was ignoring its second parameter and always using the value true. This is now fixed.
Host only data loaded from modules will now retain any changes made between sessions. New functions have been added to support this change: databasenode.setStatic, databasenode.revert, databasenode.isIntact, databasenode.getModule, databasenode.onIntegrityChange (handler), and Module.revert. When the integrity (i.e. whether it has modified data or not) of a module changes, the onModuleUpdated event is fired, and the data obtained using Module.getModuleInfo will have a boolean value intact
Some extension scripts were searched for in the wrong location. This was fixed.
Fixed a crash bug occurring under specific circumstances when pressing ctrl-right editing text in a formatted text control.
Fixed an issue with radial menu creation that would sometimes block proper entries from being created when overlapping entities (such as nested windowlists or script driven menu items) were used.
Using PAK files for bundling rulesets no longer requires all participating clients to have the file installed. d20 ruleset build 13
Following the addition of support for saving module data changes, the adventure books now retain any changes made between sessions. The lists have new icons indicating whether data is from a module and if so, whether it has been modified. The icon control in the list will display the name of the source module when hovering the mouse over it. The radial menu, opened from the shortcut icon, can be used to revert the contents of an item back to original form. The entire contents of a module can be reverted to their original form from the module activation list, by using the radial menu of any module.Updated ruleset files
adventure_images.xml
adventure_items.xml
adventure_npcs.xml
adventure_story.xml
base.xml
graphics.xml
icons/indicator_intactmodule.png
icons/indicator_nonintactmodule.png
scripts/adventurelistshortcut.lua
scripts/moduleselectionentry.lua
The campaign database now properly stores the ruleset release number used when saving the data.
Picking up tokens is now transparency sensitive, i.e. they can only be picked up from areas that are not completely transparent.
You can define exclusion groups for extensions, allowing only one in a set of extensions to be loaded. For more information, see the ruleset modification documentation on our web site.
The databasenode.addHolder function was ignoring its second parameter and always using the value true. This is now fixed.
Host only data loaded from modules will now retain any changes made between sessions. New functions have been added to support this change: databasenode.setStatic, databasenode.revert, databasenode.isIntact, databasenode.getModule, databasenode.onIntegrityChange (handler), and Module.revert. When the integrity (i.e. whether it has modified data or not) of a module changes, the onModuleUpdated event is fired, and the data obtained using Module.getModuleInfo will have a boolean value intact
Some extension scripts were searched for in the wrong location. This was fixed.
Fixed a crash bug occurring under specific circumstances when pressing ctrl-right editing text in a formatted text control.
Fixed an issue with radial menu creation that would sometimes block proper entries from being created when overlapping entities (such as nested windowlists or script driven menu items) were used.
Using PAK files for bundling rulesets no longer requires all participating clients to have the file installed. d20 ruleset build 13
Following the addition of support for saving module data changes, the adventure books now retain any changes made between sessions. The lists have new icons indicating whether data is from a module and if so, whether it has been modified. The icon control in the list will display the name of the source module when hovering the mouse over it. The radial menu, opened from the shortcut icon, can be used to revert the contents of an item back to original form. The entire contents of a module can be reverted to their original form from the module activation list, by using the radial menu of any module.Updated ruleset files
adventure_images.xml
adventure_items.xml
adventure_npcs.xml
adventure_story.xml
base.xml
graphics.xml
icons/indicator_intactmodule.png
icons/indicator_nonintactmodule.png
scripts/adventurelistshortcut.lua
scripts/moduleselectionentry.lua