View Full Version : Is Solomon Kane supported by this game?
JudoMonk
September 5th, 2008, 15:09
Been reading the SK book, son got it for Christmas, and really enjoying it. I also, just recently found out there there is a SK RPG (Savage Worlds). Does Fantasy Grounds allow for SK to be played? Is it a mod or some other addon?
thx
zabulus
September 5th, 2008, 15:53
On this same website is an extra ruleset for sale: Savage Worlds (https://www.fantasygrounds.com/store/product.xcp?id=DGA040) for 12 dollars. I usually think the commercial rulesets are worth this amount. They also sell premade savage worlds adventures, but you could of course always make your own :)
Doswelk
September 5th, 2008, 15:55
Digital Adventures have the rights to publish Savage Worlds Conversions for FGII, Solomon Kane being a conversion of the books by Robert E. Howard, means (at this time at least) we cannot do a conversion.
Therefore your best bet is to get the Savage Worlds Ruleset for FGII, this will handle all the mechanics of the core FGII rules.
Thore_Ironrock
September 5th, 2008, 17:30
At this time there are legal issues surrounding a "pure" conversion of Solomon Kane; i.e. converting the rulebook to FG modules, graphics look, special character sheet, etc. The Savage Worlds Ruleset is more than capable of running a SK game from a SW mechanics standpoint, but the GM would probably have to do a bit of his/her own prep for anything SK specific they would want to bring to the game.
There might already be a SK game going (I thought I had heard of one) over at Savage Worlds Online (https://www.savageworldsonline.net/, shameless plug!), so you might want to check there too.
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