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unerwünscht
August 15th, 2008, 05:45
I guess in the end talk is cheep.
So as I said I will do custom tokens. The only payment I ask for is a thank you.
Tell me what you want and I will see what I can do for you.

https://rpgzone.trinityintrigue.com/F_Elf_walk.png

Edited Note: The tokens are made using poser.

Oberoten
August 15th, 2008, 06:08
I'll Bite. ;)

A modern female,long black hair, NORMAL street clothing, without a giant rack.

... for some reason the girlfriend has had trouble finding one of those for her character.

unerwünscht
August 15th, 2008, 06:31
I'm not quite sure what you mean by "Normal". I am FAR from normal as are most of my friends, and normal these days seems kinda "slutty". On the assumption slutty is not what you are looking for, here is my first drop. Tho, I also assume it will need changes.

https://rpgzone.trinityintrigue.com/tokens/oberoten.png

Sigurd
August 15th, 2008, 08:11
When you get a chance...

How about a goblin rogue looking all stealthy like with small weapons but civilized clothing.

Sigurd

unerwünscht
August 15th, 2008, 19:34
I feel like I just got caught with my pants down. At the moment, the only "goblin" base model I have is the Warcraft style goblin.

https://rpgzone.trinityintrigue.com/tokens/sigurd.png https://rpgzone.trinityintrigue.com/tokens/sigurd2.png

Tho as soon as Loz stops being angry with me for spending more than $1,000 on model packs I plan on getting this one. GOBLIN (https://www.the3dstudio.com/product_details.aspx?id_product=9583)

Oberoten
August 15th, 2008, 23:50
*grins* Lets just say that we agree normal is very subjective. And that
"Rpg Art tends to be erotica, pretty weird erotica at that"

Alas though, I can not see the token, only a broken Image link.

- Obe

unerwünscht
August 16th, 2008, 01:11
The images should be fixed for now. I put our server under a LOT of stress today, I will see about hosting them from a server that isn't used as a sandbox.

Sigurd
August 16th, 2008, 01:46
Thanks for the goblin! I like to see some monster love - too many pretty heroic types. :)

Sigurd

Who now has a goblin named for him :)

Oberoten
August 16th, 2008, 06:14
Alas, still see only a broken image link.

Foen
August 16th, 2008, 08:57
Me too, it would be nice to see your finished tokens.

unerwünscht
August 16th, 2008, 09:05
I guess it helps if I give an http: address and not and ftp: address.

This would also probably be a good time to say thanks the Digital Brigade, for all their hard work. Without whom I would have money for rent, but no 3d models to play with. And on a side note, if anyone knows how to make faces for poser I would love to talk. My models unfortunately have none.

Foen
August 16th, 2008, 09:19
Very neat!

Foen

unerwünscht
August 16th, 2008, 09:43
New question for everyone, do they work better for you all if we size them down to a 62x62 square and add a "base" to them to make them look more like actual miniatures.

Example:
https://rpgzone.trinityintrigue.com/tokens/test_001_62.png https://rpgzone.trinityintrigue.com/tokens/test_002_62.png

Foen
August 16th, 2008, 10:12
I think that looks good, but will only work if the base is centred. In the example above, rotating the token will not make it swivel on the base, but instead the lady will rotate somewhere near her left armpit - not very ladylike.

To achieve the right rotation, any element of the token which extends away from the base will need to be replicated (with transparent pixels) in every other direction.

I think I've got that right.

Stuart

unerwünscht
August 16th, 2008, 10:19
I had considered that, but wasn't sure if the transparent pixels would still be clickable on the FG map. The issue, I would think, then might become people having trouble grabbing the correct token when tokens are placed close to one another on the map.

Foen
August 16th, 2008, 10:24
True, in which case the base idea wouldn't really work, as it would sit off-grid. Shame, because it looks quite effective.

unerwünscht
August 16th, 2008, 10:29
Oh but I just tested it with the new centered token and it works just fine. If you click on a transparent spot that is "empty" you pick up the token, however it you click on a transparent spot with another token on it, you get the token you were aiming for. So centered they shall all become. Thanks for the input.

edit: I was incorrect about that. The stack on a first in first out basis.

Sigurd
August 16th, 2008, 11:58
Thanks unerwünscht!

Here is a link to the little goblin from a pic share site:

https://wm23.inbox.com/thumbs/5b_9fa6b_46a2171e_oP.png.thumb


Of course goblins get truly dangerous in large numbers but requesting a 12000 strong goblin horde seems a little rude :)


PS - My vote is for 63x63 as well as whatever size they look best in. The bases are fine but I'd prefer them without. I'd use larger character images in write ups etc...

unerwünscht
August 16th, 2008, 16:58
I am thinking there has to be an onclick routine or something somewhere that can be modified to ignore the masked area in tokens. If not there should be, it would not only help with my tokens but other peoples as well.

joshuha
August 16th, 2008, 19:21
I am thinking there has to be an onclick routine or something somewhere that can be modified to ignore the masked area in tokens. If not there should be, it would not only help with my tokens but other peoples as well.

Currently there isn't but its a good idea. Would allow also for possibilities of proper token stacking for status tokens and what not but still allow you to grab the right one easily.

unerwünscht
August 16th, 2008, 22:20
The tokens are on hold for a little bit while I work out some issues.

At this point we have looked at over 100 tokens from multiple sources, and as far as we can tell no one has found a good way around the issues that we are facing. In the end it breaks down like this.

With or without the base the token center is detected as the center of the image regardless. So in example one the token detects as being in the square her arm covers, she also will not snap to a grid correctly.

In example two everything lines up correctly and she detects as being in the square the base is in, but the transparent potion of the token ends up covering a large portion of the 8 surrounding squares, which in turn makes it a pain in the rump to grab the token you are attempting to grab.

The most common solution we have found is to size all the tokens to a 64x64 pixel square. But as many of you using top down tokens may have noticed at this point that wont work well due to the fact that your tokens all end up being different scales depending upon the pose they are in, which sort of defeats the point behind topdown tokens in my opinion.

Feon's solution (which is the result of example 2) is by far the better option in our opinion, and tho the crap shoot on what token will be grabbed is a pain, it is a manageable issue. Simply put the token back where it belongs when you grab the wrong token and try again.

Anyways, in the end the art is for the fan, so we want to know your thoughts on the topic. And if anyone has any other ideas on how to get around the issues at hand.

Example 1:
https://rpgzone.trinityintrigue.com/tokens/test_001_62.png

Example 2:
https://rpgzone.trinityintrigue.com/tokens/test_002_62.png

Sigurd
August 16th, 2008, 23:11
The issue is that transparent token portions are not drawn but they still exist in the rudimentary x by y of the token. Its rare enough that GIF and PNGs have transparencies -- you have to remember that its easiest to consider all images to be square.

As this is a windows behavior I doubt very much that there is a work around in fg without a lot of graphic overhead to select for every square then subtract the transparent portions in favour of something underneath.


Sigurd

Course I'm all in favour of it if you can do it :)

unerwünscht
August 16th, 2008, 23:27
It shouldn't be that difficult, the way the transparency is done is with a mask, so all one would need to do is make the mask click through in the end. The software is already detecting the mask in order to handle it correctly for transparency.

Oberoten
August 20th, 2008, 00:23
I'm not quite sure what you mean by "Normal". I am FAR from normal as are most of my friends, and normal these days seems kinda "slutty". On the assumption slutty is not what you are looking for, here is my first drop. Tho, I also assume it will need changes.

https://rpgzone.trinityintrigue.com/tokens/oberoten.png


Aha! Now I see it. :) Many thanks she goes into the token folder for our MSHRPG campaign. :)

- Obe

unerwünscht
August 21st, 2008, 08:10
I am glad you guys like the tokens, if anyone else is wanting some let me know, I will see what I can do, I just need to avoid the "extended" poses for now, as it screws with the token alignment on the maps.

hartmaab
August 21st, 2008, 16:19
I'd like a human cleric/ranger who uses a longbow primarily, but has a mace handy as well. A preference would be for a side view instead of top down, to match the others in my campaign, but if top down is the only option, that's cool 'cause it's free :) If it matters, I'd prefer blue-in-blue eyes (as in Dune).

Oberoten
August 23rd, 2008, 18:06
I think most of us could use some generic peasants?

unerwünscht
August 23rd, 2008, 19:18
I'd like a human cleric/ranger who uses a longbow primarily, but has a mace handy as well. A preference would be for a side view instead of top down, to match the others in my campaign, but if top down is the only option, that's cool 'cause it's free :) If it matters, I'd prefer blue-in-blue eyes (as in Dune).

Sorry, about that, I responded a few days ago, but it seems it did not go through. I would say 90% of the models I have do not have faces. The company that made the majority of them opted to leave the faces out, I am assuming for legal reasons.


I think most of us could use some generic peasants?

Generic peasants coming up. :-)

Oberoten
August 23rd, 2008, 19:37
Perfect. :) Peasant Hordes can be used by anyone and almost any system :)

Sigurd
August 24th, 2008, 02:45
Yay! Generic Peasants!

Seems strange given that they vastly outnumber all player classes that they are poorly represented.

I'd love 5 or 6 peasants as if they are out to burn a town\witch\etc... Give me an angry mob!


Sigurd

unerwünscht
August 24th, 2008, 04:30
I was just informed by Loz that as we have a "Limited use, not for profit" license for the models we use to make these tokens, and the Fantasy grounds site is a profit making site. He does not believe that it would become an issue, but just to be on the safe side for all parties involved he has asked that I only post the models on our forum from now on.

You can find the site HERE (https://rpgzone.trinityintrigue.com/) and it is 100% free to everyone. We will never charge for our addons in anyway. There will not even be banner adds on the site at any point.

unerwünscht
August 27th, 2008, 09:36
Giving everyone a heads up, we had a MASSIVE database failure on my site due to a flaw in some code I edited a few days ago. I am not 100% sure of the scale of the loss of data at the moment. But we are working hard to recover as much as we can. Tho I have to say it looks grim. It's impressive how much damage you can cause by hitting - instead of +.

Oberoten
August 27th, 2008, 11:43
At the least it isn't this...

https://xkcd.com/327/

unerwünscht
August 27th, 2008, 12:19
Well on the bright side, Loz is very fast at configuring SMF. So he has the site back online at this point, and reverted back to an older version of SMF so we can get a lot of the plugins working that had been requested.

Down side, I totally toasted the database. The "beta" version of SMF that we are no longer using, changed the way the tables were layed out, and man did I make it FUBAR.

I also managed to lose the wiki we had been working on, and the last 8 days worth of information for the RPG we have been working on. Needless to say I am going to be working overtime for awhile.

Oberoten
August 27th, 2008, 14:09
Fekt.... Anything I could do to help? I have a full/finished install of SMF on my site and has become somewhat familiar with it.

unerwünscht
August 28th, 2008, 09:24
Set the way back machine to this post for a sec.


The issue is that transparent token portions are not drawn but they still exist in the rudimentary x by y of the token. Its rare enough that GIF and PNGs have transparencies -- you have to remember that its easiest to consider all images to be square.

As this is a windows behavior I doubt very much that there is a work around in fg without a lot of graphic overhead to select for every square then subtract the transparent portions in favour of something underneath.


Sigurd

Course I'm all in favour of it if you can do it :)

I have been looking at the functions for handling token data as given in the library. And it seems that "function getTokenData( )" "function onMove( target )" "function isModifiable( )" and "function isVisible( )" are all available for call. So the only thing left would be the mysterious function for detecting the mask, and one should be able to modify the onclick and ondrag routines to ignore masked regions of tokens.

unerwünscht
September 1st, 2008, 02:51
Some new tokens up today for those who are interested.