Sakusammakko
August 13th, 2008, 21:24
Hi!
I just found FG and would like to get some input. Can you help?
Background: We are a group of 2-3 players who used to play D&D 1e 25 years ago. We would like to re-start our game, but they live in the US and I live in Europe. Online options are going to be ideal for us. I used to be the DM and would probably take up that role again.
1) Which ruleset should we use-- 4e, C&C, something else? How important is choosing the 'right' ruleset?
Our group used to be a 'dungeon crawling' lot. Kick in some doors, bash some heads and take the loot. There seemed to be more interest in adventuring with the same characters and watching them advance than with living in realistic worlds, political intrigue, etc. C&C seems to reflect this simpler approach.
However, one of them has bought the 4e rules and likes the new tactical options. He likes that it's a bit more precise than we used to be. I think he will still be up for mainly adventuring, but he wants to see where his PC is in relation to the bad guys and how he can manuever or be more precise in 'blast radius' and the like.
As I will probably be the DM, I don't want to spend months learning precise rules for lots of new actions and procedures. Nor do I want to have a lot of in-game overhead. If one of the PCs wants to use a feint then leg kick an opponent before attacking, I'd like to say, 'roll a die; that suceeds; attack prone opponent'. I'd prefer not to keep track that this is a special once-a-day feat.
In any case, we will want a ruleset that allows us to download adventures out of the box. We won't be taking the time to create new adventures or campaigns.
2) Which ruleset will allow us to feel like we get somewhere after one session?
I've heard that it can take a long time to get through an adventure in 4e. One of our players said it took 4 hours to get through 2 rooms! It seems like we used to get through much more of a 1e adventure with 4 hours of play. We may only have 1 4-hour session each month.
3) Are there any limitations to the number of PCs a player can control from his machine?
For example, let's say I create 4 PCs to get my players started on an adventure. Could 2-3 players divide up control of the PCs?
This is just a start. I look forward to asking more posts, joining a European game as a player and hopefully being more of a contributor.
Thanks and best!
I just found FG and would like to get some input. Can you help?
Background: We are a group of 2-3 players who used to play D&D 1e 25 years ago. We would like to re-start our game, but they live in the US and I live in Europe. Online options are going to be ideal for us. I used to be the DM and would probably take up that role again.
1) Which ruleset should we use-- 4e, C&C, something else? How important is choosing the 'right' ruleset?
Our group used to be a 'dungeon crawling' lot. Kick in some doors, bash some heads and take the loot. There seemed to be more interest in adventuring with the same characters and watching them advance than with living in realistic worlds, political intrigue, etc. C&C seems to reflect this simpler approach.
However, one of them has bought the 4e rules and likes the new tactical options. He likes that it's a bit more precise than we used to be. I think he will still be up for mainly adventuring, but he wants to see where his PC is in relation to the bad guys and how he can manuever or be more precise in 'blast radius' and the like.
As I will probably be the DM, I don't want to spend months learning precise rules for lots of new actions and procedures. Nor do I want to have a lot of in-game overhead. If one of the PCs wants to use a feint then leg kick an opponent before attacking, I'd like to say, 'roll a die; that suceeds; attack prone opponent'. I'd prefer not to keep track that this is a special once-a-day feat.
In any case, we will want a ruleset that allows us to download adventures out of the box. We won't be taking the time to create new adventures or campaigns.
2) Which ruleset will allow us to feel like we get somewhere after one session?
I've heard that it can take a long time to get through an adventure in 4e. One of our players said it took 4 hours to get through 2 rooms! It seems like we used to get through much more of a 1e adventure with 4 hours of play. We may only have 1 4-hour session each month.
3) Are there any limitations to the number of PCs a player can control from his machine?
For example, let's say I create 4 PCs to get my players started on an adventure. Could 2-3 players divide up control of the PCs?
This is just a start. I look forward to asking more posts, joining a European game as a player and hopefully being more of a contributor.
Thanks and best!