View Full Version : Remembering Window Size and position
Lazarus1485
June 23rd, 2026, 22:05
Win 11, no ext
This issue is to do with the launcher and main session screen size and remembering internal window positions.
My launcher is set to a non full screen size and the main session to full screen.
When the launcher is started it initially has the size of the main session window (full screen), it then flickers and adjusts it's size to a smaller window (i.e. not full screen).
Sometimes it stays in this larger size until I try moving the window, at this point it changes to the expected non full screen size.
Then when a campaign is started, the main session remembers it is meant to be full screen but the position of windows (dice tray/dice tower/combat tracker/character sheet) all move
p.s.
[UPDATED] In Launcher, disabling background image scrolling also disables carousel slide transitions.
I quiet liked seeing the static pictures on the load screen (not the moving ones) but I appreciate some people didn't
pindercarl
June 23rd, 2026, 23:13
Win 11, no ext
This issue is to do with the launcher and main session screen size and remembering internal window positions.
My launcher is set to a non full screen size and the main session to full screen.
When the launcher is started it initially has the size of the main session window (full screen), it then flickers and adjusts it's size to a smaller window (i.e. not full screen).
Sometimes it stays in this larger size until I try moving the window, at this point it changes to the expected non full screen size.
Then when a campaign is started, the main session remembers it is meant to be full screen but the position of windows (dice tray/dice tower/combat tracker/character sheet) all move
p.s.
[UPDATED] In Launcher, disabling background image scrolling also disables carousel slide transitions.
I quiet liked seeing the static pictures on the load screen (not the moving ones) but I appreciate some people didn't
Thanks for reporting. I'll look into this.
Amerisun
June 24th, 2026, 21:05
I came to report a similar issue since the fix, it's definitely better, just not yet there.
1. I go to launcher, it's on middle monitor.
2. Launch the game.
3. It's now across 3 monitors, great!
4. The windows moved to the left and don't keep their original settings, only the windows on the left side do that.
I guess if someone misplaces a window or it's "outside boundries" you need to snap it back into boundries, I could see stuff getting weird like this. But it seems to only remember the windows sizes based on the launcher size?
Launched and fixed windows:
68001
Relaunched, they get crunched to left:
68002
Amerisun
June 28th, 2026, 19:47
I wanted to be sure this was doing the same thing without any add-ons / official content, so I switched to 5E. I also had posted another post here https://www.fantasygrounds.com/forums/showthread.php?87575-Triple-Monitor-Kerfuffle-with-the-new-UI so I wanted to be sure it wasn't my monitor configuration either, which I fixed (described on the other post, for multi-monitored users with issues, in case someone searches this up later).
68054
I created a bunch of characters and windows and put them across the window:
68055
Then I exited back to main menu, and relaunched:
68056
I put windows all across so you can see around where it gets screwy, seems to be right at the end of that first monitor width, character 4 through 9 and other windows I had open there also. So only the left monitor out of 3 remembered the window locations.
MartianXi
June 28th, 2026, 21:03
Same thing is happening for me... I like that I can have the launch window only on my left screen, but once it opens the main program, everything that was on the second screen is shoved over and I have to reorganize again.
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