portential
June 22nd, 2026, 16:57
The New Launcher is decent. It does need some changes to help with user adoption.
1st) Change "Fantasy Grounds" tab name to "Fantasy Grounds FAQ" or "Fantasy Grounds Help" and remove the FG dice. Why? The FG dice makes the tab look like a banner element and not a tab that can selected and rename it because that tab is a Fantasy Grounds help section. The GUI needs to be updated. Use A/B testing to see what name the user base prefers.
2nd) Ad is too large on Fantasy Grounds tab and its not served on the other pages. Make the ad size less obtrusive and put them on all tabs.
3rd) Ensure affinity analysis is set up for the tabs. For DM's sell forge and store content. DM would be identified as the person hosting the game. For players, sell pro-social content like: forums, find a game, warhorn, discord, player help videos. Players are those who do not host a game.
4th) For the Join A Game tab, change it to encourage open game play or one shots. Break the "Join Cloud Game" into two windows, the window below should be "Join an Open Game". Set up a flag on all new campaigns "Do you want anyone in the public to play" If they click it, the DM must list max number of players in a session. The game is then advertised in "Join an Open Game".
5th) When game is loading, put up tips on using the Fantasy Grounds interface. And put a link to the Tips page that has all of the automated tips on the page that are shown to the end user.
1st) Change "Fantasy Grounds" tab name to "Fantasy Grounds FAQ" or "Fantasy Grounds Help" and remove the FG dice. Why? The FG dice makes the tab look like a banner element and not a tab that can selected and rename it because that tab is a Fantasy Grounds help section. The GUI needs to be updated. Use A/B testing to see what name the user base prefers.
2nd) Ad is too large on Fantasy Grounds tab and its not served on the other pages. Make the ad size less obtrusive and put them on all tabs.
3rd) Ensure affinity analysis is set up for the tabs. For DM's sell forge and store content. DM would be identified as the person hosting the game. For players, sell pro-social content like: forums, find a game, warhorn, discord, player help videos. Players are those who do not host a game.
4th) For the Join A Game tab, change it to encourage open game play or one shots. Break the "Join Cloud Game" into two windows, the window below should be "Join an Open Game". Set up a flag on all new campaigns "Do you want anyone in the public to play" If they click it, the DM must list max number of players in a session. The game is then advertised in "Join an Open Game".
5th) When game is loading, put up tips on using the Fantasy Grounds interface. And put a link to the Tips page that has all of the automated tips on the page that are shown to the end user.