azbo
August 3rd, 2008, 15:19
First let me say that Fantasy Grounds 2 is a great piece of software. It has allowed me to reconnect with a group of guys I grew up with who are now spread all over the country living in 4 different states and 3 different time zones.
While FG2 does crash now and then (we rarely have a 3 hour session without at least one player dropping offline due to a crash) overall it's still a very nice piece of software. I can deal with the occasional hiccup in the software but I am wondering about a few things in the design and where I can go to read about bug reports, updates, proposed changes.
I have a lot of design questions about choices that have been implemented, especially with regard to the map window:
First, scrolling in the map window is terrible. It's very difficult for a player to recenter his map and the zoom option doesn't seem to work at all. I did manage to stumble upon a very weird sequence to recenter (click the mouse wheel while hovering on the compass icon in the bottom right, then scroll by moving pointer in the direction you wish to travel then right click to lock. This is not a comfortable series of actions and I can only guess it works by accident). Perhaps making the compass two icons and allowing the wheel to move the maps would be a lot better. Hover and wheel with a click to lock would be miles beyond the current system. Even scroll bars would be a nice addition. How about a re sizable window? I have a 22" flat screen and if I set my resolution to maximum I get a lot of real estate but the guys in my campaign frequently complain about the amount of area available.
Copy and paste or "save". Sometimes the DM releases a letter or a note or something and the players take a look or even take possession of the item but there's no way for players to copy the text and thus every time they want to reread the text they have to ask the DM to reshare. Is there a way/plan to change this.
Local library: This one might be a pie in the sky dream but as a player it gets old typing the same things into the game onto different character sheets. Is there a way to add a local library type feature? It would be very nice if I only had to type in a power, ability, etc once and then I could save it and drag them into the game when I reused them. I know there are copyright issues to contend with but Microsoft isn't responsible if you retype a book in word. You could even make this difficult/impossible to export so people wouldn't be using your software to make something that infringes on copyrights for redistribution.
Some or all of this might be covered elsewhere I just couldn't find a logical place for it and I apologize in advance if I recreated another thread.
While FG2 does crash now and then (we rarely have a 3 hour session without at least one player dropping offline due to a crash) overall it's still a very nice piece of software. I can deal with the occasional hiccup in the software but I am wondering about a few things in the design and where I can go to read about bug reports, updates, proposed changes.
I have a lot of design questions about choices that have been implemented, especially with regard to the map window:
First, scrolling in the map window is terrible. It's very difficult for a player to recenter his map and the zoom option doesn't seem to work at all. I did manage to stumble upon a very weird sequence to recenter (click the mouse wheel while hovering on the compass icon in the bottom right, then scroll by moving pointer in the direction you wish to travel then right click to lock. This is not a comfortable series of actions and I can only guess it works by accident). Perhaps making the compass two icons and allowing the wheel to move the maps would be a lot better. Hover and wheel with a click to lock would be miles beyond the current system. Even scroll bars would be a nice addition. How about a re sizable window? I have a 22" flat screen and if I set my resolution to maximum I get a lot of real estate but the guys in my campaign frequently complain about the amount of area available.
Copy and paste or "save". Sometimes the DM releases a letter or a note or something and the players take a look or even take possession of the item but there's no way for players to copy the text and thus every time they want to reread the text they have to ask the DM to reshare. Is there a way/plan to change this.
Local library: This one might be a pie in the sky dream but as a player it gets old typing the same things into the game onto different character sheets. Is there a way to add a local library type feature? It would be very nice if I only had to type in a power, ability, etc once and then I could save it and drag them into the game when I reused them. I know there are copyright issues to contend with but Microsoft isn't responsible if you retype a book in word. You could even make this difficult/impossible to export so people wouldn't be using your software to make something that infringes on copyrights for redistribution.
Some or all of this might be covered elsewhere I just couldn't find a logical place for it and I apologize in advance if I recreated another thread.