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View Full Version : DMGR decimal not multiplying in 5E ruleset



Gilafron
May 26th, 2026, 22:35
Hello,

I am trying to reduce incoming damage by 25%. I put the effect "DMGR: 0.25" on an actor. It is reducing the damage by 0.25 (making it a fraction). For instance, 9 is reduced to 8.75. I am expecting it to reduce from 9 to 7 (25% less than 9). Or even 6 if it rounds up.

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67611

Moon Wizard
May 26th, 2026, 23:18
DMGR does not support percentages; only fixed numbers. If you want to reduce incoming damage, then use "@DMGMULT: 0.25".

Regards,
JPG

Gilafron
May 27th, 2026, 13:32
DMGR does not support percentages; only fixed numbers. If you want to reduce incoming damage, then use "@DMGMULT: 0.25".

Regards,
JPG

Thanks Moonwizard. I got it to work with @DMGMULT: 0.75, which reduced by 25%.

A couple observations that are probably low priority:

1. The Atlassian page (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation) shows the same explanation for DMGMULT and DMGR when it comes to decimal values.

2. @DMGMULT: 0.50 round differently than RESIST: ALL. 1 point of damage is translated into 1 and 0 respectively. Screenshot below.

67617

Zacchaeus
May 27th, 2026, 14:10
I haven't got around to updating the wiki page yet; there's a few things that need correcting/updating. I was waiting for everything to settle down before I did so. The description of DMGR is a mistake and will get corrected idc.