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View Full Version : MÖRK BORG Ruleset



GladysGlitch
May 21st, 2026, 18:25
This is an unofficial, fan-made ruleset for the TTRPG MÖRK BORG by Ockult Örtmästare Games and Stockholm Kartell.

The ruleset for Fantasy Grounds Unity is on the Forge at: https://forge.fantasygrounds.com/shop/items/3066/view (https://forge.fantasygrounds.com/shop/items/3066/view)

It contains character sheets with some automation as well as blank templates for NPCs, powers, items etc. It does not include actual items and NPCs etc, you will need to input that data yourself.

It should be compatible with most CoreRPG themes.

License
The MOBO Ruleset is an independent production by GladysGlitch and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

The official rules can be found at https://www.morkborg.com/ (https://www.morkborg.com/)


Other Information – Player Sheet
Classes
Can be dropped onto the character sheet as a link for easy reference but there’s no automation for classes so specific HP etc should be done manually.

Omens
On the player sheet there are options to choose some Omen effects which will automatically apply to the next roll and then untick themselves.

Rolls
All rolls use the set DR box below the chat.

Items
Normal sized item weight is 1
Item types should be “Weapon”, “Armor” and anything else you might want to include like gear. Subtypes for weapons should be “Melee” or “Ranged”.

Melee weapons will use strength modifiers, ranged weapons will use presence modifiers.

Other properties that have coding include:
Ignoring armor in formats like “Ignores 2 armor” or “Ignores 1d6 armor”
“Armor-piercing”
"DR: 15"

Other Information - General
DR
Players can set the DR of their own rolls and any modifiers in the box below the chat. It defaults to 12.
You can add effects on the Combat Tracker for DR modifiers for specific abilities. Use formats like “Agility: -2DR” or for all rolls “All: +4DR”.

Combat Tracker
Armor on the combat tracker refers to number of sides of the armor dice not the tier (changing the armor on CT doesn’t change it on the player sheet, do that manually)
The GM can roll damage of NPC attacks under offense sections from the weapon list. The first line of each weapon is the name, second line is properties (like armor-piercing etc) and should auto-populate when dropping an NPC onto the tracker.
The GM can roll against morale under NPC defense sections.
HP can be negative, to calculate the cost of rescue.

Modifiers
Under the modifiers button are options to make the next damage rolled critical (doubled) or max.

Language
There’s a splatter font the GM can use to set up any languages they choose.

Options
GMs can switch between the usual ally/enemy health display options of detailed, status, or off.
I’ve included the “Hits always hurt” option from CY_BORG that makes all damage rolls do at least 1 damage.

Partysheet
The GM can make group rolls from the party sheet.
You can also track miseries and roll for them from the main tab of the partysheet.

[27/5/26 EDIT: Added the ability to set individual weapon DRs in the properties using the format "DR: 15" etc]