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Glass Violet
May 17th, 2026, 00:53
In both first edition and second edition Pathfinder the health bar updates are one tick behind. So if someone get's critically hit a player still sees they have a full health bar next to their token, but the deployable combat tracker does show the correct number. Whatever damage or healing they receive later then shows the healthbar of the previous change[so when they were crit]. The combat tracker also color codes the health for that one behind, but does as mentioned show the correct number. This bug seems to only affect player tokens on the player-side and not enemies. Will do more testing and update if I figure any other specifics out. Thank you for your time as always.


[Edit 1]Some testing on a fresh pf1e campaign with a willing player and minimum modules reveals that the health update delay from the result of damage rolls or other automation. If I manually adjust hitpoints it's accurate and updated the entire way. Gonna do the same for pf2e.

[Edit 2]The results of edit 1 happen in PF2E as well under similar conditions, but in addition even with show results set to the "on" setting, the damage result from npcs is not shown to players. this could be from on accidentally thinking it set to show results friendly, as the players see all the friendly results when on just not others. But I'm not a programmer and know very little of these ways.

[Edit 3]For further clarification, in the testing games that were made the only modules enabled are the essential rules, pfrpg basic rules for 1e, player core for 2e. and zero extensions.

LordEntrails
May 18th, 2026, 16:10
Is this with no extensions loaded?

Glass Violet
May 18th, 2026, 23:37
Specifically made testing games with zero extensions loaded.

Moon Wizard
May 20th, 2026, 18:42
I'm not able to recreate this in PF1. (see video)
Perhaps you are doing things in different steps then I am?

EDIT: Just tried on player client connected to GM client; and both see the updated bar whether attack originates from GM or client machine.

Thanks,
JPG

Griogre
May 20th, 2026, 22:01
FYI, I had a similar issue last session. I have not reported because I was running some extensions, but the issue was only on the clients and not on the server. The players were not seeing the combat tracker update the text *color* as the wounds changed is how they noticed. It seemed to be a refresh problem because when they closed then opened the combat tracker, the colors updated.

Edit this was in 5E.

Glass Violet
May 21st, 2026, 08:58
The visual issue is specifically for the player tokens, on the player's side/client. The enemy tokens updated correctly. Rereading my original post, I don't think I made that clear. My apologies.

[Edit] I'll see if I can get a basic video capturing program and record what I mean


[Edit 2] I did get a video of me testing it on my own, pushing the button on the gm side, but showing the result from the player client side, only enabled anything is pfrpg basic rules. Now to see if I can add an attachment correctly.

[Edit 3] The only other thing I could think of doing is if there is an option to like. verify files for Fantasy Grounds. Maybe my entire group, including myself, just had something rare and funky happen.

Moon Wizard
May 21st, 2026, 17:55
Thanks for additional info, testing and video. Will take a look when I get a minute to circle back, and let you know what I find.

Regards,
JPG

Moon Wizard
May 26th, 2026, 17:51
Just pushed a fix that should address the token health bar updates sometimes being delayed on the player side. Please run a new Check for Updates.

Regards,
JPG

Glass Violet
May 27th, 2026, 06:48
It works!, tested on both 1e pathfinder and remastered 2e pathfinder. Both are working correctly. Thank you very much, you are a wise artificer indeed!