Glass Violet
May 17th, 2026, 00:53
In both first edition and second edition Pathfinder the health bar updates are one tick behind. So if someone get's critically hit a player still sees they have a full health bar next to their token, but the deployable combat tracker does show the correct number. Whatever damage or healing they receive later then shows the healthbar of the previous change[so when they were crit]. The combat tracker also color codes the health for that one behind, but does as mentioned show the correct number. This bug seems to only affect player tokens on the player-side and not enemies. Will do more testing and update if I figure any other specifics out. Thank you for your time as always.
[Edit 1]Some testing on a fresh pf1e campaign with a willing player and minimum modules reveals that the health update delay from the result of damage rolls or other automation. If I manually adjust hitpoints it's accurate and updated the entire way. Gonna do the same for pf2e.
[Edit 2]The results of edit 1 happen in PF2E as well under similar conditions, but in addition even with show results set to the "on" setting, the damage result from npcs is not shown to players. this could be from on accidentally thinking it set to show results friendly, as the players see all the friendly results when on just not others. But I'm not a programmer and know very little of these ways.
[Edit 3]For further clarification, in the testing games that were made the only modules enabled are the essential rules, pfrpg basic rules for 1e, player core for 2e. and zero extensions.
[Edit 1]Some testing on a fresh pf1e campaign with a willing player and minimum modules reveals that the health update delay from the result of damage rolls or other automation. If I manually adjust hitpoints it's accurate and updated the entire way. Gonna do the same for pf2e.
[Edit 2]The results of edit 1 happen in PF2E as well under similar conditions, but in addition even with show results set to the "on" setting, the damage result from npcs is not shown to players. this could be from on accidentally thinking it set to show results friendly, as the players see all the friendly results when on just not others. But I'm not a programmer and know very little of these ways.
[Edit 3]For further clarification, in the testing games that were made the only modules enabled are the essential rules, pfrpg basic rules for 1e, player core for 2e. and zero extensions.