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View Full Version : Is there any interest in playtesting a narrative ttrpg in FG?



Rayzorwire
May 15th, 2026, 12:03
I've recently designed a system meant to be easily teachable without requiring a lot of material and I'm looking for people who would like to see how it works. I don't want to give too much detail since I want teaching the system to be much of the playtest. An example of play without too much system details would be, player wishes to accomplish a task, they roll dice, they add points to their resource, they spend resource to accomplish task, then narrate how that played out. The fluctuation of these resource points is the narrative driver as various states your resources will be in will have an effect on how you accomplish a task as well. For example, having a lot of resources isn't good when you are over your limit. So if you are interested in a simple system that only manages one resource and allows for a lot of imaginative narration, feel free to contact me. I also have a setting in mind that is set in the future, within space, has elements of magic with wizards that control gravity and terraform planets, has magic astral drives for space travel, and of course alien species.