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View Full Version : Release Updates for May 12th, 2026



lokiare
May 12th, 2026, 18:11
Please remember not to update right before a game starts.

In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Delve (5E Compatible)

[Fixed] Typo in Calcivore Squid Notes and Story AC
[Fixed] Fossilized Skeleton had wrong HP


Dolmenwood Ruleset and Player's Book (Dolmenwood)

[Fixed] Several typos in class/kindred records


Shadowdark RPG Core Rule Books (Not Ruleset) (Shadowdark RPG)

[Fixed] Nightcloak Armor item was missing.
[Fixed] Silvered Greatsword was named as just Greatsword.
[Fixed] All magic shields were not set to shield record type.
Updated the remaining NPC token artwork.


[U]Science Fiction Companion (SWADE) (Savage Worlds)

[Fixed] Vehicle Wounds penalty is not being applied to shield Soak rolls
[Fixed] Vehicle Fatigue penalty is being applied to restore shield rolls
[Fixed] Error when copying combatants and vehicles in a Clash
[Fixed] Vehicle Handling isn't factored into Maneuvering rolls
[Added] Added function clearClash to ClashManagerSFC


Savage Worlds Deluxe Ruleset (Old Edition) (Savage Worlds)

[Added] Added condition icons for token effect toast


Savage Worlds Base (Savage Worlds)

[Fixed] Light and vision effects do not work in some cases
On CT, "Copy Card From" deselects the card, and "Copy Card To" announces where the card was copied to
[Added] `X Wounds` effect notations in challenges
[Added] Added `replaceJoker` to `QuickChaseDeckManager`
[Added] Added `registerSkill`, `unregisterSkill`, `setLanguages` to `CreatorManager`
[Fixed] Incapacitation should not auto-roll on start of each turn
[Fixed] Arcane backgrounds attached to Edges and Abilities that are not named "Arcane Background (Something)" aren't added to the character's arcane backgrounds
[Fixed] Clicking on the Inventory tab of an archetype when Wealth Die is turned off causes an error
[Fixed] Vehicle Handling isn't factored into Maneuvering rolls
[Fixed] Cloning NPCs in CT doesn't copy effects from the original
[Fixed] Weapon sub attacks are lost when moving weapons from Party Sheet to PC character sheets
[Updated] Global effects are consistent with CoreRPG
[Updated] Global effects list opening button moved from effect master list into combat tracker
[Updated] Global effect duration is processed at end of the round
[Updated] Effect cache is enabled by default in new campaigns
[Added] New attack menu option "Copy to Sub-attack" on PC and NPC attacks which copies all the fields of Create Sub-attack" plus #attacks, RoF, damage type, effect, notes, wild die, and additional fields to a new sub-attack
[Added] New weapon menu option "Copy to Sub-weapon" on vehicle and power armor weapons which copies all the fields of Create Sub-weapon" plus #attacks, RoF, damage type, effect, notes, wild die, and additional fields to a new sub-weapon
[Added] Updated OverlayOtherManagerSW.notifyQuickChase to be able to display messages
[Added] Rolling Maneuvering from a vehicle applies effect modifiers of the pilot
[Added] Rolling attacks and damage from a vehicle mounted weapon applies modifiers of the gunner
[Added] Added `clearTask`, `registerClearTasksCombatant`, `unregisterClearTasksCombatant`, `clearTasksCombatant` to `DramaticTaskManager`
[Added] Added GM info (GM-only text) to Armor, Item, Weapon, NPC, and Vehicle records


[U]Pathfinder(R) for Savage Worlds Core Rules (Pathfinder for Savage Worlds)

[Fixed] Challenge results does not understand Terror table notation
[Fixed] Class Edges don't add the referenced Arcane Background to the character sheet
[Added] Added alternative dice skins for NPC types
[Added] Added modules to the Core Rules and Supplements module sets
[Added] Added the Archetypes module set
[Added] Added the Decks module set