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View Full Version : Can someone explain the new effect sytnax?



SilentRuin
May 6th, 2026, 12:22
I saw some of MW's translations in another post and several of them confused me...

HEAL: temp -> TEMP
HEAL: max -> HEALMAX
(STAT): #-X -> BSTR # / BDEX # / BCON # / BINT # / BWIS # / BCHA #


Currently I have no problem with (and FG creates the syntax when adding action button effects in PC sheets) [HEAL: 1d8+2 temp] syntax. So what is this HEAL: temp -> TEMP translation? It did not even work when I made it [TEMP: 1d8+2] in an NPC CT actions list to test it. Or the actions tab power button heal button (which FG will create with the old syntax)

As far as BSTR etc. I'm not understanding what they would be replaced with. For example - what do I do with these two?

Potion of Fire Giant Strength; STR: [-2STR]; STR: 14

Awaken (Beast or Plant); INT: 10-X

How do they look in the new world order?

Zacchaeus
May 6th, 2026, 12:31
HEAL: adds a modifier to any hit point healing. So HEAL: 2 would add 2 extra points to any healing done.
HEALMAX applies the maximum healing that could be done given the dice rolled (ignoring whatever the roll is); so if 2d8 was rolled the healing given would be 16.
TEMP: does the same thing for temporary healing points done; So TEMP: 2 would add 2 points to any temporary hit points done (previously this would have been HEAL: 2 temp)
BDTR: x BDEX: x etc sets the base ability score to the value of x. So Potion of Fire Giant Strength; BSTR: 25 sets the ability score to 25.

Trenloe
May 6th, 2026, 15:17
Currently I have no problem with (and FG creates the syntax when adding action button effects in PC sheets) [HEAL: 1d8+2 temp] syntax. So what is this HEAL: temp -> TEMP translation? It did not even work when I made it [TEMP: 1d8+2] in an NPC CT actions list to test it. Or the actions tab power button heal button (which FG will create with the old syntax)
You're confusing "Actions" and "Effects". What you describe here is actions, which haven't changed. The recent big update was for effects - things that change actions, not the base actions themselves.

SilentRuin
May 6th, 2026, 19:30
You're confusing "Actions" and "Effects". What you describe here is actions, which haven't changed. The recent big update was for effects - things that change actions, not the base actions themselves.

Ah very confusing as syntax was the same, so I had assumed so was the functionality.

Agamon
May 6th, 2026, 20:42
A PC in my game has a belt of fire giant strength. The new syntax works perfectly.