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View Full Version : Fantasy Grounds Ruleset Updates 2026-05



Moon Wizard
May 5th, 2026, 21:52
NOTE: This version is extra likely to affect extensions. If you see any errors, try disabling extensions!
NOTE 2: I've been working with extension developers and on unsupported community rulesets/extensions for the last six weeks; still there are many more. If you have any questions, please post on Discord or in the Support or Development forums.
NOTE 3: Some extensions have been completely superseded by Core features; please ask if you have any questions. I've disabled any Forge extensions I know that applies to.

A new version of the core rulesets for Fantasy Grounds is now available.

Comprehensive list of ruleset patch notes (https://www.fantasygrounds.com/filelibrary/patchnotes_ruleset.html)

Please report any issues in the House of Healing - Fantasy Grounds forum.
If you are getting any script errors or strange behaviors, make sure to disable any extensions before reporting. It may take time for extension developers to update their extensions to the latest version.

New Feature Highlights

Global effects available at top of combat tracker.
Option to only show first component of effects in summaries
Caching of effect processing to speed up effect calculations.
[CoreRPG+] Many new and updated effect tags (conditional not/else, faction/name/range check, and more) (see notes).
[DEV] Complete rewrite of effects subsystem to standardize across rulesets.
Many more bug fixes.


Cheers,
JPG

Moon Wizard
May 18th, 2026, 18:04
Pushed additional 2026-05 updates; and updated patch notes above.

New Feature Highlights

[5E] Better support for exhaustion levels.
[5E] New HD effect tags to support hit dice recovery roll adjustments.
NPCs show actor dice that will be used based on ruleset definitions, if no custom override defined
Bug fixes.